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Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
15 lines
380 B
C++
15 lines
380 B
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/engines/fermi_2d.h"
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namespace Tegra {
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namespace Engines {
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void Fermi2D::WriteReg(u32 method, u32 value) {}
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void Fermi2D::CallMethod(u32 method, const std::vector<u32>& parameters) {}
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} // namespace Engines
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} // namespace Tegra
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