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	gl_state: Fixup multibind bug
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				| @ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const { | ||||
| 
 | ||||
|     if (has_delta) { | ||||
|         glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | ||||
|                        textures.data()); | ||||
|                        textures.data() + first); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const { | ||||
|     } | ||||
|     if (has_delta) { | ||||
|         glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | ||||
|                        samplers.data()); | ||||
|                        samplers.data() + first); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
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