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	Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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						9a85277d83
					
				@ -26,6 +26,10 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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    ASSERT(format != RenderTargetFormat::NONE);
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    switch (format) {
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    case RenderTargetFormat::RGBA32_FLOAT:
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        return 16;
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    case RenderTargetFormat::RGBA16_FLOAT:
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        return 8;
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    case RenderTargetFormat::RGBA8_UNORM:
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    case RenderTargetFormat::RGB10_A2_UNORM:
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        return 4;
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@ -15,6 +15,7 @@ namespace Tegra {
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enum class RenderTargetFormat : u32 {
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    NONE = 0x0,
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    RGBA32_FLOAT = 0xC0,
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    RGBA16_FLOAT = 0xCA,
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    RGB10_A2_UNORM = 0xD1,
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    RGBA8_UNORM = 0xD5,
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