ryujinx/Ryujinx.Graphics.OpenGL
riperiperi 9493cdfe55
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00
..
Image Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Queries
BackgroundContextWorker.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
Buffer.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs
EnumConversion.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
FormatInfo.cs
FormatTable.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
Framebuffer.cs Fix error when dual source blend is used (#1610) 2020-10-12 21:50:41 -03:00
Handle.cs
HwCapabilities.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Pipeline.cs Simplify depth test state updates (#1695) 2020-11-17 23:20:17 +01:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
VertexArray.cs Fix vertex buffer handle null check (#1638) 2020-10-26 01:40:50 +01:00
VertexBuffer.cs
Window.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00