ryujinx/Ryujinx.Graphics.Shader
2022-11-16 15:17:03 -03:00
..
CodeGen Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
Decoders Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
Instructions Fix VertexId and InstanceId on Vulkan (#3833) 2022-11-11 13:22:49 -03:00
IntermediateRepresentation Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
StructuredIr Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Translation Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
AlphaTestOp.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeType.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
IGpuAccessor.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderProgram.cs
ShaderProgramInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderStage.cs
SupportBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
TextureHandle.cs Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs