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Fix VertexId and InstanceId on Vulkan (#3833)
* Fix VertexId and InstanceId on Vulkan * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3807;
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private const uint CodeGenVersion = 3833;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -48,6 +48,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
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{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
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{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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// Special.
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@ -704,8 +704,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance,
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AttributeConsts.PointCoordX => BuiltIn.PointCoord,
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AttributeConsts.TessCoordX => BuiltIn.TessCoord,
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AttributeConsts.InstanceId => BuiltIn.InstanceId, // FIXME: Invalid
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AttributeConsts.VertexId => BuiltIn.VertexId, // FIXME: Invalid
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AttributeConsts.InstanceId => BuiltIn.InstanceId,
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AttributeConsts.VertexId => BuiltIn.VertexId,
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AttributeConsts.BaseInstance => BuiltIn.BaseInstance,
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AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
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AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
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AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
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AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
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AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
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AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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offset |= AttributeConsts.LoadOutputMask;
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}
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Operand src = op.P ? AttributePerPatch(offset) : Attribute(offset);
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Operand src = op.P ? AttributePerPatch(offset) : CreateInputAttribute(context, offset);
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context.Copy(Register(rd), src);
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}
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@ -312,5 +312,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return attr;
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}
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private static Operand CreateInputAttribute(EmitterContext context, int attr)
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{
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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if (attr == AttributeConsts.InstanceId)
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{
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return context.ISubtract(Attribute(AttributeConsts.InstanceIndex), Attribute(AttributeConsts.BaseInstance));
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}
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else if (attr == AttributeConsts.VertexId)
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{
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return Attribute(AttributeConsts.VertexIndex);
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}
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}
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return Attribute(attr);
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}
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}
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}
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@ -95,5 +95,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int LtMask = 0x2000040;
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public const int ThreadKill = 0x2000044;
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public const int BaseInstance = 0x2000050;
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public const int BaseVertex = 0x2000054;
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public const int InstanceIndex = 0x2000058;
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public const int VertexIndex = 0x200005c;
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}
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}
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@ -27,6 +27,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
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{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
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// Special.
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