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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using OpenTK.Graphics.OpenGL;
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namespace Ryujinx.Graphics.OpenGL
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{
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readonly struct FormatInfo
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{
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public int Components { get; }
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public bool Normalized { get; }
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public bool Scaled { get; }
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public PixelInternalFormat PixelInternalFormat { get; }
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public PixelFormat PixelFormat { get; }
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public PixelType PixelType { get; }
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public bool IsCompressed { get; }
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public FormatInfo(
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int components,
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bool normalized,
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bool scaled,
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All pixelInternalFormat,
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PixelFormat pixelFormat,
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PixelType pixelType)
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{
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Components = components;
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Normalized = normalized;
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Scaled = scaled;
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PixelInternalFormat = (PixelInternalFormat)pixelInternalFormat;
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PixelFormat = pixelFormat;
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PixelType = pixelType;
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IsCompressed = false;
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}
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public FormatInfo(int components, bool normalized, bool scaled, All pixelFormat)
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{
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Components = components;
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Normalized = normalized;
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Scaled = scaled;
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PixelInternalFormat = 0;
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PixelFormat = (PixelFormat)pixelFormat;
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PixelType = 0;
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IsCompressed = true;
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}
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}
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}
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