ryujinx/Ryujinx.Graphics.OpenGL
riperiperi 915d6d044c
OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
..
Effects Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Helper
Image Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Queries OpenGL: Fix inverted conditional for counter flush from #4471 (#4560) 2023-03-18 20:39:05 -03:00
BackgroundContextWorker.cs
Buffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IOpenGLContext.cs
OpenGLRenderer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PersistentBuffers.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Pipeline.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
Program.cs
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Sync.cs
VertexArray.cs
Window.cs OpenGL: Fix OBS/Overlays again by binding FB before present (#4668) 2023-04-11 08:32:31 +02:00