mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 14:06:38 +00:00
b9200dd734
* Support conditional on BRK and SYNC shader instructions * Add TODO comment and bump cache version
229 lines
6.8 KiB
C#
229 lines
6.8 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Instructions
|
|
{
|
|
static partial class InstEmit
|
|
{
|
|
public static void Bra(EmitterContext context)
|
|
{
|
|
EmitBranch(context, context.CurrBlock.Branch.Address);
|
|
}
|
|
|
|
public static void Brk(EmitterContext context)
|
|
{
|
|
EmitBrkOrSync(context);
|
|
}
|
|
|
|
public static void Brx(EmitterContext context)
|
|
{
|
|
OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
|
|
|
|
int offset = (int)op.Address + 8 + op.Offset;
|
|
|
|
Operand address = context.IAdd(Register(op.Ra), Const(offset));
|
|
|
|
// Sorting the target addresses in descending order improves the code,
|
|
// since it will always check the most distant targets first, then the
|
|
// near ones. This can be easily transformed into if/else statements.
|
|
IOrderedEnumerable<Block> sortedTargets = op.PossibleTargets.OrderByDescending(x => x.Address);
|
|
|
|
Block lastTarget = sortedTargets.LastOrDefault();
|
|
|
|
foreach (Block possibleTarget in sortedTargets)
|
|
{
|
|
Operand label = context.GetLabel(possibleTarget.Address);
|
|
|
|
if (possibleTarget != lastTarget)
|
|
{
|
|
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
|
|
}
|
|
else
|
|
{
|
|
context.Branch(label);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Cal(EmitterContext context)
|
|
{
|
|
OpCodeBranch op = (OpCodeBranch)context.CurrOp;
|
|
|
|
context.Call(context.GetFunctionId(op.GetAbsoluteAddress()), false);
|
|
}
|
|
|
|
public static void Depbar(EmitterContext context)
|
|
{
|
|
}
|
|
|
|
public static void Exit(EmitterContext context)
|
|
{
|
|
if (context.IsNonMain)
|
|
{
|
|
context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
|
|
return;
|
|
}
|
|
|
|
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
|
|
|
// TODO: Figure out how this is supposed to work in the
|
|
// presence of other condition codes.
|
|
if (op.Condition == Condition.Always)
|
|
{
|
|
context.Return();
|
|
}
|
|
}
|
|
|
|
public static void Kil(EmitterContext context)
|
|
{
|
|
context.Discard();
|
|
}
|
|
|
|
public static void Nop(EmitterContext context)
|
|
{
|
|
}
|
|
|
|
public static void Pbk(EmitterContext context)
|
|
{
|
|
EmitPbkOrSsy(context);
|
|
}
|
|
|
|
public static void Ret(EmitterContext context)
|
|
{
|
|
if (context.IsNonMain)
|
|
{
|
|
context.Return();
|
|
}
|
|
else
|
|
{
|
|
context.Config.GpuAccessor.Log("Invalid return on main function.");
|
|
}
|
|
}
|
|
|
|
public static void Ssy(EmitterContext context)
|
|
{
|
|
EmitPbkOrSsy(context);
|
|
}
|
|
|
|
public static void Sync(EmitterContext context)
|
|
{
|
|
EmitBrkOrSync(context);
|
|
}
|
|
|
|
private static void EmitPbkOrSsy(EmitterContext context)
|
|
{
|
|
OpCodePush op = (OpCodePush)context.CurrOp;
|
|
|
|
foreach (KeyValuePair<OpCodeBranchPop, Operand> kv in op.PopOps)
|
|
{
|
|
OpCodeBranchPop opSync = kv.Key;
|
|
|
|
Operand local = kv.Value;
|
|
|
|
int pushOpIndex = opSync.Targets[op];
|
|
|
|
context.Copy(local, Const(pushOpIndex));
|
|
}
|
|
}
|
|
|
|
private static void EmitBrkOrSync(EmitterContext context)
|
|
{
|
|
OpCodeBranchPop op = (OpCodeBranchPop)context.CurrOp;
|
|
|
|
if (op.Targets.Count == 1)
|
|
{
|
|
// If we have only one target, then the SSY/PBK is basically
|
|
// a branch, we can produce better codegen for this case.
|
|
OpCodePush pushOp = op.Targets.Keys.First();
|
|
|
|
EmitBranch(context, pushOp.GetAbsoluteAddress());
|
|
}
|
|
else
|
|
{
|
|
// TODO: Support CC here aswell (condition).
|
|
foreach (KeyValuePair<OpCodePush, int> kv in op.Targets)
|
|
{
|
|
OpCodePush pushOp = kv.Key;
|
|
|
|
Operand label = context.GetLabel(pushOp.GetAbsoluteAddress());
|
|
|
|
Operand local = pushOp.PopOps[op];
|
|
|
|
int pushOpIndex = kv.Value;
|
|
|
|
context.BranchIfTrue(label, context.ICompareEqual(local, Const(pushOpIndex)));
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EmitBranch(EmitterContext context, ulong address)
|
|
{
|
|
OpCode op = context.CurrOp;
|
|
|
|
// If we're branching to the next instruction, then the branch
|
|
// is useless and we can ignore it.
|
|
if (address == op.Address + 8)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Operand label = context.GetLabel(address);
|
|
|
|
Operand pred = Register(op.Predicate);
|
|
|
|
if (op is OpCodeConditional opCond && opCond.Condition != Condition.Always)
|
|
{
|
|
Operand cond = GetCondition(context, opCond.Condition);
|
|
|
|
if (op.Predicate.IsPT)
|
|
{
|
|
pred = cond;
|
|
}
|
|
else if (op.InvertPredicate)
|
|
{
|
|
pred = context.BitwiseAnd(context.BitwiseNot(pred), cond);
|
|
}
|
|
else
|
|
{
|
|
pred = context.BitwiseAnd(pred, cond);
|
|
}
|
|
|
|
context.BranchIfTrue(label, pred);
|
|
}
|
|
else if (op.Predicate.IsPT)
|
|
{
|
|
context.Branch(label);
|
|
}
|
|
else if (op.InvertPredicate)
|
|
{
|
|
context.BranchIfFalse(label, pred);
|
|
}
|
|
else
|
|
{
|
|
context.BranchIfTrue(label, pred);
|
|
}
|
|
}
|
|
|
|
private static Operand GetCondition(EmitterContext context, Condition cond)
|
|
{
|
|
// TODO: More condition codes, figure out how they work.
|
|
switch (cond)
|
|
{
|
|
case Condition.Equal:
|
|
case Condition.EqualUnordered:
|
|
return GetZF();
|
|
case Condition.NotEqual:
|
|
case Condition.NotEqualUnordered:
|
|
return context.BitwiseNot(GetZF());
|
|
}
|
|
|
|
return Const(IrConsts.True);
|
|
}
|
|
}
|
|
} |