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* Add XCI and NCA loading support * Code style changes * Add NSP loading * Changes from code review * Read XCIs with patches. Code style * Add KEYS.md file * Make file extension matching case-insensitive
105 lines
3.0 KiB
Markdown
105 lines
3.0 KiB
Markdown
# Keys
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Keys are required for decrypting most of the file formats used by the Nintendo Switch.
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Keysets are stored as text files. These 3 filenames are automatically read:
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`prod.keys` - Contains common keys usedy by all Switch devices.
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`console.keys` - Contains console-unique keys.
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`title.keys` - Contains game-specific keys.
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Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
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A guide to assist with dumping your own keys can be found [here](https://gist.github.com/roblabla/d8358ab058bbe3b00614740dcba4f208).
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## Common keys
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Here is a template for a key file containing the main keys Ryujinx uses to read content files.
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Both `prod.keys` and `console.keys` use this format.
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```
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master_key_00 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_01 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_02 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_03 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_04 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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master_key_05 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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titlekek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_application_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_ocean_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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key_area_key_system_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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aes_kek_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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aes_key_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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header_kek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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header_key_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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```
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## Title keys
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Title keys are stored in the format `rights_id,key`.
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For example:
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```
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01000000000100000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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01000000000108000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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01000000000108000000000000000004,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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```
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## Complete key list
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Below is a complete list of keys that are currently recognized.
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\## represents a hexadecimal number between 00 and 1F
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@@ represents a hexadecimal number between 00 and 03
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### Common keys
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```
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master_key_source
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keyblob_mac_key_source
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package2_key_source
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aes_kek_generation_source
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aes_key_generation_source
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key_area_key_application_source
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key_area_key_ocean_source
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key_area_key_system_source
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titlekek_source
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header_kek_source
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header_key_source
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sd_card_kek_source
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sd_card_nca_key_source
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sd_card_save_key_source
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retail_specific_aes_key_source
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per_console_key_source
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bis_kek_source
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bis_key_source_@@
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header_key
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xci_header_key
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eticket_rsa_kek
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master_key_##
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package1_key_##
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package2_key_##
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titlekek_##
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key_area_key_application_##
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key_area_key_ocean_##
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key_area_key_system_##
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keyblob_key_source_##
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keyblob_##
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```
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### Console-unique keys
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```
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secure_boot_key
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tsec_key
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device_key
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bis_key_@@
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keyblob_key_##
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keyblob_mac_key_##
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encrypted_keyblob_##
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sd_seed
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```
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