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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
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.. | ||
cmake-modules | ||
cpp-httplib@305a7abcb9 | ||
cpp-jwt@e12ef06218 | ||
cubeb@75d9d125ee | ||
discord-rpc@963aa9f3e5 | ||
dynarmic@91d1f944e3 | ||
enet@39a72ab199 | ||
ffmpeg | ||
FidelityFX-FSR | ||
find-modules | ||
getopt | ||
glad | ||
inih | ||
libressl@8929f818fd | ||
libusb | ||
mbedtls@8c88150ca1 | ||
microprofile | ||
opus | ||
SDL@b424665e08 | ||
sirit@aa292d5665 | ||
vcpkg@cef0b3ec76 | ||
Vulkan-Headers@33d4dd987f | ||
xbyak@c306b8e578 | ||
CMakeLists.txt |