yuzu/src/video_core
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
..
buffer_cache
command_classes
engines
host_shaders
macro
renderer_opengl
renderer_vulkan
texture_cache
textures
vulkan_common
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp BufferCache: Additional download fixes. 2021-07-09 22:20:36 +02:00
dma_pusher.h
fence_manager.h Fence Manager: remove reference fencing. 2021-07-09 22:20:36 +02:00
framebuffer_config.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp
gpu.h
memory_manager.cpp
memory_manager.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp
shader_environment.h
shader_notify.cpp
shader_notify.h
surface.cpp
surface.h
transform_feedback.cpp
transform_feedback.h shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
video_core.cpp
video_core.h