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![]() This uses a ring buffer similar to OpenGL's stream buffer for small uploads. This stops us from allocating several small buffers, reducing memory fragmentation and cache locality. It uses dedicated allocations when possible. |
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.. | ||
nsight_aftermath_tracker.cpp | ||
nsight_aftermath_tracker.h | ||
vulkan_debug_callback.cpp | ||
vulkan_debug_callback.h | ||
vulkan_device.cpp | ||
vulkan_device.h | ||
vulkan_instance.cpp | ||
vulkan_instance.h | ||
vulkan_library.cpp | ||
vulkan_library.h | ||
vulkan_memory_allocator.cpp | ||
vulkan_memory_allocator.h | ||
vulkan_surface.cpp | ||
vulkan_surface.h | ||
vulkan_wrapper.cpp | ||
vulkan_wrapper.h |