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vk_rasterizer: flip scissor y on lower left origin mode
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@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
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return value < 0 ? std::min<s32>(converted_value - acumm, -1)
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: std::max<s32>(converted_value + acumm, 1);
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};
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const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
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const s32 clip_height = regs.surface_clip.height;
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// Flip coordinates if lower left
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s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
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s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
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// Bound to render area
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min_y = std::max(min_y, 0);
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max_y = std::max(max_y, 0);
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if (src.enable) {
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scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
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scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
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scissor.offset.x = scale_up(src.min_x);
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scissor.offset.y = scale_up(min_y);
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scissor.extent.width = scale_up(src.max_x - src.min_x);
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scissor.extent.height = scale_up(src.max_y - src.min_y);
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scissor.extent.height = scale_up(max_y - min_y);
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} else {
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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