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	Common: Remove thunk.h
This isn't used, and there's no implementations of the member functions.
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				| @ -52,7 +52,6 @@ set(HEADERS | ||||
|             synchronized_wrapper.h | ||||
|             thread.h | ||||
|             thread_queue_list.h | ||||
|             thunk.h | ||||
|             timer.h | ||||
|             vector_math.h | ||||
|             ) | ||||
|  | ||||
| @ -1,42 +0,0 @@ | ||||
| // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <map> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| // This simple class creates a wrapper around a C/C++ function that saves all fp state
 | ||||
| // before entering it, and restores it upon exit. This is required to be able to selectively
 | ||||
| // call functions from generated code, without inflicting the performance hit and increase
 | ||||
| // of complexity that it means to protect the generated code from this problem.
 | ||||
| 
 | ||||
| // This process is called thunking.
 | ||||
| 
 | ||||
| // There will only ever be one level of thunking on the stack, plus,
 | ||||
| // we don't want to pollute the stack, so we store away regs somewhere global.
 | ||||
| // NOT THREAD SAFE. This may only be used from the CPU thread.
 | ||||
| // Any other thread using this stuff will be FATAL.
 | ||||
| 
 | ||||
| class ThunkManager : public Gen::XCodeBlock | ||||
| { | ||||
|     std::map<void *, const u8 *> thunks; | ||||
| 
 | ||||
|     const u8 *save_regs; | ||||
|     const u8 *load_regs; | ||||
| 
 | ||||
| public: | ||||
|     ThunkManager() { | ||||
|         Init(); | ||||
|     } | ||||
|     ~ThunkManager() { | ||||
|         Shutdown(); | ||||
|     } | ||||
|     void *ProtectFunction(void *function, int num_params); | ||||
| private: | ||||
|     void Init(); | ||||
|     void Shutdown(); | ||||
|     void Reset(); | ||||
| }; | ||||
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