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	OpenGL: Rename cache functions to better match what they actually do
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				| @ -135,7 +135,7 @@ void RasterizerOpenGL::Reset() { | ||||
| 
 | ||||
|     SetShader(); | ||||
| 
 | ||||
|     res_cache.FullFlush(); | ||||
|     res_cache.InvalidateAll(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||||
| @ -176,8 +176,8 @@ void RasterizerOpenGL::DrawTriangles() { | ||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
| 
 | ||||
|     res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true); | ||||
|     res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true); | ||||
|     res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true); | ||||
|     res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::CommitFramebuffer() { | ||||
| @ -328,7 +328,7 @@ void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) { | ||||
|         ReloadDepthBuffer(); | ||||
| 
 | ||||
|     // Notify cache of flush in case the region touches a cached resource
 | ||||
|     res_cache.NotifyFlush(addr, size); | ||||
|     res_cache.InvalidateInRange(addr, size); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SamplerInfo::Create() { | ||||
|  | ||||
| @ -15,7 +15,7 @@ | ||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | ||||
| 
 | ||||
| RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { | ||||
|     FullFlush(); | ||||
|     InvalidateAll(); | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); | ||||
| @ -58,8 +58,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) { | ||||
|     // Flush any texture that falls in the flushed region
 | ||||
| void RasterizerCacheOpenGL::InvalidateInRange(PAddr addr, u32 size, bool ignore_hash) { | ||||
|     // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
 | ||||
|     auto cache_upper_bound = texture_cache.upper_bound(addr + size); | ||||
| 
 | ||||
| @ -77,6 +76,6 @@ void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerCacheOpenGL::FullFlush() { | ||||
| void RasterizerCacheOpenGL::InvalidateAll() { | ||||
|     texture_cache.clear(); | ||||
| } | ||||
|  | ||||
| @ -23,11 +23,11 @@ public: | ||||
|         LoadAndBindTexture(state, texture_unit, Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format)); | ||||
|     } | ||||
| 
 | ||||
|     /// Flush any cached resource that touches the flushed region
 | ||||
|     void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false); | ||||
|     /// Invalidate any cached resource intersecting the specified region.
 | ||||
|     void InvalidateInRange(PAddr addr, u32 size, bool ignore_hash = false); | ||||
| 
 | ||||
|     /// Flush all cached OpenGL resources tracked by this cache manager
 | ||||
|     void FullFlush(); | ||||
|     /// Invalidate all cached OpenGL resources tracked by this cache manager
 | ||||
|     void InvalidateAll(); | ||||
| 
 | ||||
| private: | ||||
|     struct CachedTexture { | ||||
|  | ||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner