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https://github.com/yuzu-emu/yuzu.git
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yuzu: Fix mute when in background setting
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parent
ff57c66773
commit
c84c35ac74
@ -42,6 +42,9 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
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for (auto* setting : Settings::values.linkage.by_category[category]) {
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for (auto* setting : Settings::values.linkage.by_category[category]) {
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settings.push_back(setting);
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settings.push_back(setting);
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}
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}
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for (auto* setting : UISettings::values.linkage.by_category[category]) {
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settings.push_back(setting);
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}
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};
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};
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push(Settings::Category::Audio);
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push(Settings::Category::Audio);
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@ -29,9 +29,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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INSERT(Settings, sink_id, "Output Engine:", "");
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INSERT(Settings, sink_id, "Output Engine:", "");
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INSERT(Settings, audio_output_device_id, "Output Device:", "");
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INSERT(Settings, audio_output_device_id, "Output Device:", "");
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INSERT(Settings, audio_input_device_id, "Input Device:", "");
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INSERT(Settings, audio_input_device_id, "Input Device:", "");
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INSERT(Settings, audio_muted, "Mute audio when in background", "");
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INSERT(Settings, audio_muted, "Mute audio", "");
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INSERT(Settings, volume, "Volume:", "");
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INSERT(Settings, volume, "Volume:", "");
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INSERT(Settings, dump_audio_commands, "", "");
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INSERT(Settings, dump_audio_commands, "", "");
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INSERT(UISettings, mute_when_in_background, "Mute audio when in background", "");
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// Core
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// Core
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INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
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INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
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@ -1447,6 +1447,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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Settings::values.audio_muted = false;
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Settings::values.audio_muted = false;
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auto_muted = false;
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auto_muted = false;
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}
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}
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UpdateVolumeUI();
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}
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}
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}
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}
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@ -103,7 +103,7 @@ struct Values {
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true,
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true,
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true};
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true};
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Setting<bool> mute_when_in_background{
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Setting<bool> mute_when_in_background{
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linkage, false, "muteWhenInBackground", Category::Ui, Settings::Specialization::Default,
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linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
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true, true};
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true, true};
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Setting<bool> hide_mouse{
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Setting<bool> hide_mouse{
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linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
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linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
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