mirror of
				https://github.com/yuzu-emu/yuzu.git
				synced 2025-11-04 04:03:42 +00:00 
			
		
		
		
	renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
This commit is contained in:
		
							parent
							
								
									f1a4a004fb
								
							
						
					
					
						commit
						c30cd898fc
					
				@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
 | 
			
		||||
    GLint internal_format;
 | 
			
		||||
    switch (framebuffer.pixel_format) {
 | 
			
		||||
    case Tegra::FramebufferConfig::PixelFormat::ABGR8:
 | 
			
		||||
        // Use RGBA8 and swap in the fragment shader
 | 
			
		||||
        internal_format = GL_RGBA;
 | 
			
		||||
        texture.gl_format = GL_RGBA;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
 | 
			
		||||
        gl_framebuffer_data.resize(texture.width * texture.height * 4);
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user