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				https://github.com/yuzu-emu/yuzu.git
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	gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
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				@ -419,19 +419,6 @@ function(create_target_directory_groups target_name)
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    endforeach()
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endfunction()
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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    string(TIMESTAMP timestamp UTC)
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    set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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enable_testing()
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add_subdirectory(externals)
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add_subdirectory(src)
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		||||
							
								
								
									
										101
									
								
								CMakeModules/GenerateSCMRev.cmake
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								CMakeModules/GenerateSCMRev.cmake
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,101 @@
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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    string(TIMESTAMP timestamp UTC)
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    set(${_var} "${timestamp}" PARENT_SCOPE)
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endfunction()
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list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
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# generate git/build information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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get_timestamp(BUILD_DATE)
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if ($ENV{CI})
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  if ($ENV{TRAVIS})
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    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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    set(BUILD_TAG $ENV{TRAVIS_TAG})
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  elseif($ENV{APPVEYOR})
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    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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  endif()
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  # regex capture the string nightly or canary into CMAKE_MATCH_1
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  string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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  if (${CMAKE_MATCH_COUNT} GREATER 0)
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    # capitalize the first letter of each word in the repo name.
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    string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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    foreach(WORD ${REPO_NAME_LIST})
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      string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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      string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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      string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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      set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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    endforeach()
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    if (BUILD_TAG)
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      string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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      if (${CMAKE_MATCH_COUNT} GREATER 0)
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        set(BUILD_VERSION ${CMAKE_MATCH_1})
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      endif()
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      if (BUILD_VERSION)
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        # This leaves a trailing space on the last word, but we actually want that
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        # because of how it's styled in the title bar.
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        set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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      else()
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        set(BUILD_FULLNAME "")
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      endif()
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    endif()
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  endif()
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endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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set(HASH_FILES
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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    "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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    "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
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    "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
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    "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
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    "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
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    "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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    "${VIDEO_CORE}/shader/decode/bfe.cpp"
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    "${VIDEO_CORE}/shader/decode/bfi.cpp"
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    "${VIDEO_CORE}/shader/decode/conversion.cpp"
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    "${VIDEO_CORE}/shader/decode/ffma.cpp"
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    "${VIDEO_CORE}/shader/decode/float_set.cpp"
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    "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/half_set.cpp"
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    "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/hfma2.cpp"
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    "${VIDEO_CORE}/shader/decode/integer_set.cpp"
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    "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/memory.cpp"
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    "${VIDEO_CORE}/shader/decode/other.cpp"
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    "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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    "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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    "${VIDEO_CORE}/shader/decode/shift.cpp"
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    "${VIDEO_CORE}/shader/decode/video.cpp"
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    "${VIDEO_CORE}/shader/decode/xmad.cpp"
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    "${VIDEO_CORE}/shader/decode.cpp"
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    "${VIDEO_CORE}/shader/shader_ir.cpp"
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    "${VIDEO_CORE}/shader/shader_ir.h"
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    "${VIDEO_CORE}/shader/track.cpp"
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)
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set(COMBINED "")
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foreach (F IN LISTS HASH_FILES)
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    file(READ ${F} TMP)
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    set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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@ -1,42 +1,56 @@
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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set(REPO_NAME "")
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set(BUILD_VERSION "0")
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if ($ENV{CI})
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  if ($ENV{TRAVIS})
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    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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    set(BUILD_TAG $ENV{TRAVIS_TAG})
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  elseif($ENV{APPVEYOR})
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    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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  endif()
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  # regex capture the string nightly or canary into CMAKE_MATCH_1
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  string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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  if (${CMAKE_MATCH_COUNT} GREATER 0)
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    # capitalize the first letter of each word in the repo name.
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    string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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    foreach(WORD ${REPO_NAME_LIST})
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      string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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      string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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      string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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      set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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    endforeach()
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    if (BUILD_TAG)
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      string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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      if (${CMAKE_MATCH_COUNT} GREATER 0)
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        set(BUILD_VERSION ${CMAKE_MATCH_1})
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      endif()
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      if (BUILD_VERSION)
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        # This leaves a trailing space on the last word, but we actually want that
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        # because of how it's styled in the title bar.
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        set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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      else()
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        set(BUILD_FULLNAME "")
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      endif()
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    endif()
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  endif()
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endif()
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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add_custom_command(OUTPUT scm_rev.cpp
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    COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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    DEPENDS
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      # WARNING! It was too much work to try and make a common location for this list,
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      # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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		||||
      "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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		||||
      "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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		||||
      "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/bfe.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/bfi.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/conversion.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/ffma.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/float_set.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/half_set.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/hfma2.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/integer_set.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/memory.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/other.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/shift.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/video.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode/xmad.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/decode.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/shader_ir.cpp"
 | 
			
		||||
      "${VIDEO_CORE}/shader/shader_ir.h"
 | 
			
		||||
      "${VIDEO_CORE}/shader/track.cpp"
 | 
			
		||||
      # and also check that the scm_rev files haven't changed
 | 
			
		||||
      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
 | 
			
		||||
      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
 | 
			
		||||
      # technically we should regenerate if the git version changed, but its not worth the effort imo
 | 
			
		||||
      "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
add_library(common STATIC
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		||||
    alignment.h
 | 
			
		||||
 | 
			
		||||
@ -11,6 +11,7 @@
 | 
			
		||||
#define BUILD_DATE   "@BUILD_DATE@"
 | 
			
		||||
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
 | 
			
		||||
#define BUILD_VERSION "@BUILD_VERSION@"
 | 
			
		||||
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
 | 
			
		||||
 | 
			
		||||
namespace Common {
 | 
			
		||||
 | 
			
		||||
@ -21,6 +22,7 @@ const char g_build_name[]   = BUILD_NAME;
 | 
			
		||||
const char g_build_date[]   = BUILD_DATE;
 | 
			
		||||
const char g_build_fullname[] = BUILD_FULLNAME;
 | 
			
		||||
const char g_build_version[]  = BUILD_VERSION;
 | 
			
		||||
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -13,5 +13,6 @@ extern const char g_build_name[];
 | 
			
		||||
extern const char g_build_date[];
 | 
			
		||||
extern const char g_build_fullname[];
 | 
			
		||||
extern const char g_build_version[];
 | 
			
		||||
extern const char g_shader_cache_version[];
 | 
			
		||||
 | 
			
		||||
} // namespace Common
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,8 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <cstring>
 | 
			
		||||
 | 
			
		||||
#include <fmt/format.h>
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
@ -11,6 +13,7 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/kernel/process.h"
 | 
			
		||||
@ -26,9 +29,7 @@ enum class EntryKind : u32 {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
constexpr u32 NativeVersion = 1;
 | 
			
		||||
 | 
			
		||||
// TODO(Rodrigo): Hash files
 | 
			
		||||
constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef;
 | 
			
		||||
constexpr u32 ShaderHashSize = 64;
 | 
			
		||||
 | 
			
		||||
// Making sure sizes doesn't change by accident
 | 
			
		||||
static_assert(sizeof(BaseBindings) == 12);
 | 
			
		||||
@ -38,6 +39,12 @@ namespace {
 | 
			
		||||
std::string GetTitleID() {
 | 
			
		||||
    return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::string GetShaderHash() {
 | 
			
		||||
    std::array<char, ShaderHashSize> hash{};
 | 
			
		||||
    std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize);
 | 
			
		||||
    return std::string(hash.data());
 | 
			
		||||
}
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
 | 
			
		||||
@ -130,9 +137,9 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
 | 
			
		||||
    }
 | 
			
		||||
    const u64 file_size = file.GetSize();
 | 
			
		||||
 | 
			
		||||
    u64 precompiled_hash{};
 | 
			
		||||
    file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash));
 | 
			
		||||
    if (precompiled_hash != PrecompiledHash) {
 | 
			
		||||
    char precompiled_hash[ShaderHashSize];
 | 
			
		||||
    file.ReadBytes(&precompiled_hash, ShaderHashSize);
 | 
			
		||||
    if (std::string(precompiled_hash) != GetShaderHash()) {
 | 
			
		||||
        LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
 | 
			
		||||
        file.Close();
 | 
			
		||||
        InvalidatePrecompiled();
 | 
			
		||||
@ -255,7 +262,9 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!existed || file.GetSize() == 0) {
 | 
			
		||||
        file.WriteObject(PrecompiledHash);
 | 
			
		||||
        std::array<char, ShaderHashSize> hash{};
 | 
			
		||||
        std::strcpy(hash.data(), GetShaderHash().c_str());
 | 
			
		||||
        file.WriteArray(hash.data(), hash.size());
 | 
			
		||||
    }
 | 
			
		||||
    return file;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user