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video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache
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@ -2229,8 +2229,10 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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}
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switch (target) {
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case GameListRemoveTarget::GlShaderCache:
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case GameListRemoveTarget::VkShaderCache:
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RemoveVulkanDriverPipelineCache(program_id);
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[[fallthrough]];
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case GameListRemoveTarget::GlShaderCache:
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RemoveTransferableShaderCache(program_id, target);
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break;
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case GameListRemoveTarget::AllShaderCache:
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@ -2271,6 +2273,22 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTa
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}
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}
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void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
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static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
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const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
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const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
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const auto target_file = shader_cache_folder_path / target_file_name;
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if (!Common::FS::Exists(target_file)) {
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return;
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}
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if (!Common::FS::RemoveFile(target_file)) {
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QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
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tr("Failed to remove the driver pipeline cache."));
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}
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}
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void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
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const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
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const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
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@ -347,6 +347,7 @@ private:
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void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
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void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
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void RemoveVulkanDriverPipelineCache(u64 program_id);
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void RemoveAllTransferableShaderCaches(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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