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Merge pull request #11216 from lat9nq/no-mesa-astc
gl_device: Detect Mesa to disable their ASTC
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commit
85e3575496
@ -106,6 +106,43 @@ bool IsASTCSupported() {
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return true;
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}
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static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view renderer) {
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// ifdef for Unix reduces string comparisons for non-Windows drivers, and Intel
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#ifdef YUZU_UNIX
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// Sorted vaguely by how likely a vendor is to appear
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if (vendor_name == "AMD") {
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// RadeonSI
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return true;
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}
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if (vendor_name == "Intel") {
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// Must be inside YUZU_UNIX ifdef as the Windows driver uses the same vendor string
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// iris, crocus
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const bool is_intel_dg = (renderer.find("DG") != std::string_view::npos);
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return is_intel_dg;
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}
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if (vendor_name == "nouveau") {
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return true;
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}
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if (vendor_name == "X.Org") {
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// R600
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return true;
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}
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#endif
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if (vendor_name == "Collabora Ltd") {
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// Zink
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return true;
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}
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if (vendor_name == "Microsoft Corporation") {
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// d3d12
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return true;
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}
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if (vendor_name == "Mesa/X.org") {
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// llvmpipe, softpipe, virgl
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return true;
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}
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return false;
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}
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[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
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const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
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return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
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@ -120,12 +157,16 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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}
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vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor_name == "NVIDIA Corporation";
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const bool is_amd = vendor_name == "ATI Technologies Inc.";
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const bool is_intel = vendor_name == "Intel";
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const bool has_slow_software_astc =
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!is_nvidia && !is_amd && HasSlowSoftwareAstc(vendor_name, renderer);
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#ifdef __unix__
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constexpr bool is_linux = true;
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#else
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@ -152,7 +193,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = IsASTCSupported();
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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