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cmake: Integrate bundled FFmpeg for Android.
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@ -7,6 +7,7 @@
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# prefix_var: name of a variable which will be set with the path to the extracted contents
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function(download_bundled_external remote_path lib_name prefix_var)
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set(package_base_url "https://github.com/yuzu-emu/")
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set(package_repo "no_platform")
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set(package_extension "no_platform")
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if (WIN32)
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@ -15,10 +16,14 @@ if (WIN32)
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elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(package_repo "ext-linux-bin/raw/main/")
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set(package_extension ".tar.xz")
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elseif (ANDROID)
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set(package_base_url "https://gitlab.com/tertius42/")
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set(package_repo "ext-android-bin/-/raw/main/")
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set(package_extension ".tar.xz") #ffmpeg/ffmpeg-android-20221229.tar.xz")
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else()
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message(FATAL_ERROR "No package available for this platform")
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endif()
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set(package_url "https://github.com/yuzu-emu/${package_repo}")
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set(package_url "${package_base_url}${package_repo}")
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set(prefix "${CMAKE_BINARY_DIR}/externals/${lib_name}")
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if (NOT EXISTS "${prefix}")
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64
externals/ffmpeg/CMakeLists.txt
vendored
64
externals/ffmpeg/CMakeLists.txt
vendored
@ -1,7 +1,7 @@
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# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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if (NOT WIN32)
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if (NOT WIN32 AND NOT ANDROID)
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# Build FFmpeg from externals
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message(STATUS "Using FFmpeg from externals")
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@ -44,10 +44,12 @@ if (NOT WIN32)
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endforeach()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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pkg_check_modules(CUDA cuda)
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pkg_check_modules(FFNVCODEC ffnvcodec)
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pkg_check_modules(VDPAU vdpau)
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if (NOT ANDROID)
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pkg_check_modules(LIBVA libva)
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pkg_check_modules(CUDA cuda)
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pkg_check_modules(FFNVCODEC ffnvcodec)
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pkg_check_modules(VDPAU vdpau)
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endif()
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set(FFmpeg_HWACCEL_LIBRARIES)
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set(FFmpeg_HWACCEL_FLAGS)
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@ -121,6 +123,26 @@ if (NOT WIN32)
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list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
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endif()
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find_program(BASH_PROGRAM bash REQUIRED)
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set(FFmpeg_CROSS_COMPILE_FLAGS "")
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if (ANDROID)
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string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
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set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
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set(SYSROOT "${TOOLCHAIN}/sysroot")
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set(FFmpeg_CPU "armv8-a")
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list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
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--arch=arm64
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#--cpu=${FFmpeg_CPU}
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--enable-cross-compile
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--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
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--sysroot=${SYSROOT}
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--target-os=android
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--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
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--extra-ldflags="-nostdlib"
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)
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endif()
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# `configure` parameters builds only exactly what yuzu needs from FFmpeg
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# `--disable-vdpau` is needed to avoid linking issues
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set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
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@ -129,7 +151,7 @@ if (NOT WIN32)
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OUTPUT
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${FFmpeg_MAKEFILE}
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COMMAND
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/bin/bash ${FFmpeg_PREFIX}/configure
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${BASH_PROGRAM} ${FFmpeg_PREFIX}/configure
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--disable-avdevice
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--disable-avformat
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--disable-doc
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@ -146,12 +168,14 @@ if (NOT WIN32)
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--cc="${FFmpeg_CC}"
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--cxx="${FFmpeg_CXX}"
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${FFmpeg_HWACCEL_FLAGS}
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${FFmpeg_CROSS_COMPILE_FLAGS}
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WORKING_DIRECTORY
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${FFmpeg_BUILD_DIR}
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)
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unset(FFmpeg_CC)
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unset(FFmpeg_CXX)
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unset(FFmpeg_HWACCEL_FLAGS)
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unset(FFmpeg_CROSS_COMPILE_FLAGS)
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# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
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# with context of the jobserver. Also helps ninja users.
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@ -197,7 +221,32 @@ if (NOT WIN32)
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else()
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message(FATAL_ERROR "FFmpeg not found")
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endif()
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else(WIN32)
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elseif(ANDROID)
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# Use yuzu FFmpeg binaries
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set(FFmpeg_EXT_NAME "ffmpeg-android-v4.4.LTS")
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set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
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download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
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set(FFmpeg_FOUND YES)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/lib" CACHE PATH "Path to FFmpeg library directory" FORCE)
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set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
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set(FFmpeg_LIBRARIES
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${FFmpeg_LIBRARY_DIR}/libavcodec.so
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${FFmpeg_LIBRARY_DIR}/libavdevice.so
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${FFmpeg_LIBRARY_DIR}/libavfilter.so
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${FFmpeg_LIBRARY_DIR}/libavformat.so
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${FFmpeg_LIBRARY_DIR}/libavutil.so
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${FFmpeg_LIBRARY_DIR}/libswresample.so
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${FFmpeg_LIBRARY_DIR}/libswscale.so
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${FFmpeg_LIBRARY_DIR}/libvpx.a
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${FFmpeg_LIBRARY_DIR}/libx264.a
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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# exported variables
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set(FFmpeg_PATH "${FFmpeg_PATH}" PARENT_SCOPE)
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set(FFmpeg_LDFLAGS "${FFmpeg_LDFLAGS}" PARENT_SCOPE)
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set(FFmpeg_LIBRARIES "${FFmpeg_LIBRARIES}" PARENT_SCOPE)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
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elseif(WIN32)
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# Use yuzu FFmpeg binaries
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set(FFmpeg_EXT_NAME "ffmpeg-5.1.3")
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set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
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@ -206,7 +255,6 @@ else(WIN32)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
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set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
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set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
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set(FFmpeg_LIBRARIES
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${FFmpeg_LIBRARY_DIR}/swscale.lib
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${FFmpeg_LIBRARY_DIR}/avcodec.lib
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@ -281,7 +281,7 @@ create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PUBLIC glad shader_recompiler stb)
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if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
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if (YUZU_USE_BUNDLED_FFMPEG AND NOT (WIN32 OR ANDROID))
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add_dependencies(video_core ffmpeg-build)
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endif()
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