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	Merge pull request #2279 from lioncash/cheat-global
file_sys/cheat_engine: Remove use of global system accessors
This commit is contained in:
		
						commit
						819dd93257
					
				@ -460,8 +460,8 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
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void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
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                               const std::string& build_id, VAddr code_region_start,
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                               VAddr code_region_end) {
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    impl->cheat_engine =
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        std::make_unique<FileSys::CheatEngine>(list, build_id, code_region_start, code_region_end);
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    impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
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                                                                code_region_start, code_region_end);
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}
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void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
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@ -11,14 +11,13 @@
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#include "core/core_timing_util.h"
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#include "core/file_sys/cheat_engine.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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namespace FileSys {
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constexpr u64 CHEAT_ENGINE_TICKS = Core::Timing::BASE_CLOCK_RATE / 60;
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constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
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constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
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u64 Cheat::Address() const {
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@ -77,8 +76,8 @@ void CheatList::Execute() {
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    }
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}
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CheatList::CheatList(ProgramSegment master, ProgramSegment standard)
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    : master_list(master), standard_list(standard) {}
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CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
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    : master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
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bool CheatList::EvaluateConditional(const Cheat& cheat) const {
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    using ComparisonFunction = bool (*)(u64, u64);
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@ -89,10 +88,8 @@ bool CheatList::EvaluateConditional(const Cheat& cheat) const {
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    };
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    if (cheat.type == CodeType::ConditionalInput) {
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        const auto applet_resource = Core::System::GetInstance()
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                                         .ServiceManager()
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                                         .GetService<Service::HID::Hid>("hid")
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                                         ->GetAppletResource();
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        const auto applet_resource =
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            system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
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        if (applet_resource == nullptr) {
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            LOG_WARNING(
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                Common_Filesystem,
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@ -188,8 +185,9 @@ void CheatList::Loop(const Cheat& cheat) {
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    ASSERT(iter != block_pairs.end());
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    ASSERT(iter->first < iter->second);
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    for (int i = cheat.Value(4, 4); i >= 0; --i) {
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        register_3 = i;
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    const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
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    for (s32 i = initial_value; i >= 0; --i) {
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        register_3 = static_cast<u64>(i);
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        for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
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            current_index = c;
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            ExecuteSingleCheat(
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@ -320,14 +318,14 @@ void CheatList::ExecuteBlock(const Block& block) {
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CheatParser::~CheatParser() = default;
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CheatList CheatParser::MakeCheatList(CheatList::ProgramSegment master,
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CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
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                                     CheatList::ProgramSegment standard) const {
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    return {master, standard};
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    return {system, std::move(master), std::move(standard)};
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}
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TextCheatParser::~TextCheatParser() = default;
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CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
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CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
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    std::stringstream ss;
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    ss.write(reinterpret_cast<const char*>(data.data()), data.size());
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@ -375,7 +373,7 @@ CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
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        }
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    }
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    return MakeCheatList(master_list, standard_list);
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    return MakeCheatList(system, master_list, standard_list);
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}
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std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
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@ -460,16 +458,16 @@ void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
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    }
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}
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CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build_id,
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                         VAddr code_region_start, VAddr code_region_end)
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    : cheats(std::move(cheats)) {
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    auto& core_timing{Core::System::GetInstance().CoreTiming()};
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CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
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                         const std::string& build_id, VAddr code_region_start,
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                         VAddr code_region_end)
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    : cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
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    event = core_timing.RegisterEvent(
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        "CheatEngine::FrameCallback::" + build_id,
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        [this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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    core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
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    const auto& vm_manager = Core::System::GetInstance().CurrentProcess()->VMManager();
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    const auto& vm_manager = system.CurrentProcess()->VMManager();
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    for (auto& list : this->cheats) {
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        list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
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                                 code_region_end, vm_manager.GetHeapRegionEndAddress(),
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@ -478,15 +476,14 @@ CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build
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}
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CheatEngine::~CheatEngine() {
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    auto& core_timing{Core::System::GetInstance().CoreTiming()};
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    core_timing.UnscheduleEvent(event, 0);
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}
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void CheatEngine::FrameCallback(u64 userdata, int cycles_late) {
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    for (auto& list : cheats)
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void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
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    for (auto& list : cheats) {
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        list.Execute();
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    }
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    auto& core_timing{Core::System::GetInstance().CoreTiming()};
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    core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
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}
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@ -7,14 +7,18 @@
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#include <map>
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#include <set>
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#include <vector>
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#include <queue>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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namespace Core::Timing {
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struct EventType;
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namespace Core {
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class System;
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}
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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} // namespace Core::Timing
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namespace FileSys {
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enum class CodeType : u32 {
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@ -133,7 +137,7 @@ public:
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    void Execute();
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private:
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    CheatList(ProgramSegment master, ProgramSegment standard);
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    CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
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    void ProcessBlockPairs(const Block& block);
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    void ExecuteSingleCheat(const Cheat& cheat);
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@ -183,6 +187,8 @@ private:
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    std::map<u64, u64> block_pairs;
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    std::set<u64> encountered_loops;
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    const Core::System* system;
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};
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// Intermediary class that parses a text file or other disk format for storing cheats into a
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@ -191,10 +197,10 @@ class CheatParser {
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public:
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    virtual ~CheatParser();
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    virtual CheatList Parse(const std::vector<u8>& data) const = 0;
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    virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
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protected:
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    CheatList MakeCheatList(CheatList::ProgramSegment master,
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    CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
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                            CheatList::ProgramSegment standard) const;
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};
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@ -203,7 +209,7 @@ class TextCheatParser final : public CheatParser {
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public:
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    ~TextCheatParser() override;
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    CheatList Parse(const std::vector<u8>& data) const override;
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    CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
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private:
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    std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
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@ -212,16 +218,17 @@ private:
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// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
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class CheatEngine final {
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public:
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    CheatEngine(std::vector<CheatList> cheats, const std::string& build_id, VAddr code_region_start,
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                VAddr code_region_end);
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    CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
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                VAddr code_region_start, VAddr code_region_end);
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    ~CheatEngine();
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private:
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    void FrameCallback(u64 userdata, int cycles_late);
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    Core::Timing::EventType* event;
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    void FrameCallback(u64 userdata, s64 cycles_late);
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    std::vector<CheatList> cheats;
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    Core::Timing::EventType* event;
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    Core::Timing::CoreTiming& core_timing;
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};
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} // namespace FileSys
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@ -233,7 +233,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
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    return !CollectPatches(patch_dirs, build_id).empty();
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}
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static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
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static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
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                                                        const std::array<u8, 0x20>& build_id_,
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                                                        const VirtualDir& base_path, bool upper) {
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    const auto build_id_raw = Common::HexArrayToString(build_id_, upper);
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@ -254,28 +254,28 @@ static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
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    }
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    TextCheatParser parser;
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    return parser.Parse(data);
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    return parser.Parse(system, data);
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}
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std::vector<CheatList> PatchManager::CreateCheatList(const std::array<u8, 32>& build_id_) const {
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    std::vector<CheatList> out;
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std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
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                                                     const std::array<u8, 32>& build_id_) const {
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    const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
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    auto patch_dirs = load_dir->GetSubdirectories();
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    std::sort(patch_dirs.begin(), patch_dirs.end(),
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              [](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
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    std::vector<CheatList> out;
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    out.reserve(patch_dirs.size());
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    for (const auto& subdir : patch_dirs) {
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        auto cheats_dir = subdir->GetSubdirectory("cheats");
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        if (cheats_dir != nullptr) {
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            auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true);
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            auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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            if (res.has_value()) {
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                out.push_back(std::move(*res));
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                continue;
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            }
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            res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false);
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            res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
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            if (res.has_value())
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                out.push_back(std::move(*res));
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        }
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@ -12,6 +12,10 @@
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/vfs.h"
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namespace Core {
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class System;
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}
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namespace FileSys {
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class NCA;
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@ -47,7 +51,8 @@ public:
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    bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
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    // Creates a CheatList object with all
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    std::vector<CheatList> CreateCheatList(const std::array<u8, 0x20>& build_id) const;
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    std::vector<CheatList> CreateCheatList(const Core::System& system,
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                                           const std::array<u8, 0x20>& build_id) const;
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    // Currently tracked RomFS patches:
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    // - Game Updates
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@ -169,11 +169,11 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
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    // Apply cheats if they exist and the program has a valid title ID
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    if (pm) {
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        const auto cheats = pm->CreateCheatList(nso_header.build_id);
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        auto& system = Core::System::GetInstance();
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        const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
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        if (!cheats.empty()) {
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            Core::System::GetInstance().RegisterCheatList(
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                cheats, Common::HexArrayToString(nso_header.build_id), load_base,
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                load_base + program_image.size());
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            system.RegisterCheatList(cheats, Common::HexArrayToString(nso_header.build_id),
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                                     load_base, load_base + program_image.size());
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        }
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    }
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