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	gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
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				@ -326,17 +326,7 @@ void RasterizerOpenGL::DrawArrays() {
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    state.Apply();
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    // Draw the vertex batch
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    GLenum primitive_mode;
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    switch (regs.draw.topology) {
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    case Maxwell::PrimitiveTopology::TriangleStrip:
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        primitive_mode = GL_TRIANGLE_STRIP;
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        break;
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    default:
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        UNREACHABLE();
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    }
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    const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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    AnalyzeVertexArray(is_indexed);
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    state.draw.vertex_buffer = stream_buffer->GetHandle();
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    state.Apply();
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@ -384,7 +374,8 @@ void RasterizerOpenGL::DrawArrays() {
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    if (is_indexed) {
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        UNREACHABLE();
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    } else {
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        glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
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        glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
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                     regs.vertex_buffer.count);
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    }
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    // Disable scissor test
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@ -37,4 +37,14 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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    return {};
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}
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inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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    switch (topology) {
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    case Maxwell::PrimitiveTopology::TriangleStrip:
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        return GL_TRIANGLE_STRIP;
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    }
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    LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
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    UNREACHABLE();
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    return {};
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}
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} // namespace MaxwellToGL
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