mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-17 01:36:38 +00:00
Revert "main: Fix borderless fullscreen for high dpi scaled displays"
This commit is contained in:
parent
5f5a6e4b2e
commit
58a2c19982
@ -3167,20 +3167,8 @@ void GMainWindow::ShowFullscreen() {
|
||||
window->hide();
|
||||
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
|
||||
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
|
||||
// NB: On Windows, a borderless window will be treated the same as exclusive fullscreen
|
||||
// when the window geometry matches the physical dimensions of the screen.
|
||||
// However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
|
||||
// window apparently is not treated as exclusive fullscreen and functions correctly.
|
||||
// One can verify and replicate this behavior by using a high resolution (4K) display,
|
||||
// and switching between 100% and 200% scaling in Windows' display settings.
|
||||
// At 100%, without the addition of 1, it is treated as exclusive fullscreen.
|
||||
// At 200%, with or without the addition of 1, it is treated as borderless windowed.
|
||||
// Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
|
||||
// those with higher resolution displays when the Qt scaling ratio is > 1.
|
||||
// Should this behavior be changed in the future, please revisit this workaround.
|
||||
const bool must_add_one = devicePixelRatioF() == 1.0f;
|
||||
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
||||
screen_geometry.height() + (must_add_one ? 1 : 0));
|
||||
screen_geometry.height() + 1);
|
||||
window->raise();
|
||||
window->showNormal();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user