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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-17 03:26:34 +00:00
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
This commit is contained in:
commit
4882c058fd
@ -94,6 +94,10 @@ u64 ProgramMetadata::GetFilesystemPermissions() const {
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return aci_file_access.permissions;
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}
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u32 ProgramMetadata::GetSystemResourceSize() const {
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return npdm_header.system_resource_size;
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}
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const ProgramMetadata::KernelCapabilityDescriptors& ProgramMetadata::GetKernelCapabilities() const {
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return aci_kernel_capabilities;
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}
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@ -58,6 +58,7 @@ public:
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u32 GetMainThreadStackSize() const;
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u64 GetTitleID() const;
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u64 GetFilesystemPermissions() const;
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u32 GetSystemResourceSize() const;
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const KernelCapabilityDescriptors& GetKernelCapabilities() const;
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void Print() const;
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@ -76,7 +77,8 @@ private:
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u8 reserved_3;
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u8 main_thread_priority;
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u8 main_thread_cpu;
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std::array<u8, 8> reserved_4;
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std::array<u8, 4> reserved_4;
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u32_le system_resource_size;
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u32_le process_category;
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u32_le main_stack_size;
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std::array<u8, 0x10> application_name;
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@ -129,20 +129,17 @@ u64 Process::GetTotalPhysicalMemoryAvailable() const {
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return vm_manager.GetTotalPhysicalMemoryAvailable();
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}
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u64 Process::GetTotalPhysicalMemoryAvailableWithoutMmHeap() const {
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// TODO: Subtract the personal heap size from this when the
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// personal heap is implemented.
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return GetTotalPhysicalMemoryAvailable();
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u64 Process::GetTotalPhysicalMemoryAvailableWithoutSystemResource() const {
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return GetTotalPhysicalMemoryAvailable() - GetSystemResourceSize();
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}
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u64 Process::GetTotalPhysicalMemoryUsed() const {
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return vm_manager.GetCurrentHeapSize() + main_thread_stack_size + code_memory_size;
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return vm_manager.GetCurrentHeapSize() + main_thread_stack_size + code_memory_size +
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GetSystemResourceUsage();
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}
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u64 Process::GetTotalPhysicalMemoryUsedWithoutMmHeap() const {
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// TODO: Subtract the personal heap size from this when the
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// personal heap is implemented.
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return GetTotalPhysicalMemoryUsed();
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u64 Process::GetTotalPhysicalMemoryUsedWithoutSystemResource() const {
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return GetTotalPhysicalMemoryUsed() - GetSystemResourceUsage();
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}
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void Process::RegisterThread(const Thread* thread) {
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@ -172,6 +169,7 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
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program_id = metadata.GetTitleID();
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ideal_core = metadata.GetMainThreadCore();
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is_64bit_process = metadata.Is64BitProgram();
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system_resource_size = metadata.GetSystemResourceSize();
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vm_manager.Reset(metadata.GetAddressSpaceType());
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@ -168,8 +168,24 @@ public:
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return capabilities.GetPriorityMask();
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}
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u32 IsVirtualMemoryEnabled() const {
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return is_virtual_address_memory_enabled;
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/// Gets the amount of secure memory to allocate for memory management.
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u32 GetSystemResourceSize() const {
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return system_resource_size;
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}
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/// Gets the amount of secure memory currently in use for memory management.
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u32 GetSystemResourceUsage() const {
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// On hardware, this returns the amount of system resource memory that has
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// been used by the kernel. This is problematic for Yuzu to emulate, because
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// system resource memory is used for page tables -- and yuzu doesn't really
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// have a way to calculate how much memory is required for page tables for
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// the current process at any given time.
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// TODO: Is this even worth implementing? Games may retrieve this value via
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// an SDK function that gets used + available system resource size for debug
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// or diagnostic purposes. However, it seems unlikely that a game would make
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// decisions based on how much system memory is dedicated to its page tables.
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// Is returning a value other than zero wise?
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return 0;
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}
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/// Whether this process is an AArch64 or AArch32 process.
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@ -196,15 +212,15 @@ public:
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u64 GetTotalPhysicalMemoryAvailable() const;
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/// Retrieves the total physical memory available to this process in bytes,
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/// without the size of the personal heap added to it.
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u64 GetTotalPhysicalMemoryAvailableWithoutMmHeap() const;
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryAvailableWithoutSystemResource() const;
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/// Retrieves the total physical memory used by this process in bytes.
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u64 GetTotalPhysicalMemoryUsed() const;
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/// Retrieves the total physical memory used by this process in bytes,
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/// without the size of the personal heap added to it.
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u64 GetTotalPhysicalMemoryUsedWithoutMmHeap() const;
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryUsedWithoutSystemResource() const;
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/// Gets the list of all threads created with this process as their owner.
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const std::list<const Thread*>& GetThreadList() const {
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@ -298,12 +314,16 @@ private:
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/// Title ID corresponding to the process
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u64 program_id = 0;
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/// Specifies additional memory to be reserved for the process's memory management by the
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/// system. When this is non-zero, secure memory is allocated and used for page table allocation
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/// instead of using the normal global page tables/memory block management.
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u32 system_resource_size = 0;
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/// Resource limit descriptor for this process
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SharedPtr<ResourceLimit> resource_limit;
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/// The ideal CPU core for this process, threads are scheduled on this core by default.
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u8 ideal_core = 0;
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u32 is_virtual_address_memory_enabled = 0;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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@ -736,16 +736,16 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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StackRegionBaseAddr = 14,
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StackRegionSize = 15,
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// 3.0.0+
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IsVirtualAddressMemoryEnabled = 16,
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PersonalMmHeapUsage = 17,
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SystemResourceSize = 16,
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SystemResourceUsage = 17,
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TitleId = 18,
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// 4.0.0+
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PrivilegedProcessId = 19,
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// 5.0.0+
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UserExceptionContextAddr = 20,
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// 6.0.0+
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TotalPhysicalMemoryAvailableWithoutMmHeap = 21,
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TotalPhysicalMemoryUsedWithoutMmHeap = 22,
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TotalPhysicalMemoryAvailableWithoutSystemResource = 21,
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TotalPhysicalMemoryUsedWithoutSystemResource = 22,
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};
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const auto info_id_type = static_cast<GetInfoType>(info_id);
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@ -763,12 +763,12 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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case GetInfoType::StackRegionSize:
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case GetInfoType::TotalPhysicalMemoryAvailable:
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case GetInfoType::TotalPhysicalMemoryUsed:
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case GetInfoType::IsVirtualAddressMemoryEnabled:
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case GetInfoType::PersonalMmHeapUsage:
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case GetInfoType::SystemResourceSize:
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case GetInfoType::SystemResourceUsage:
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case GetInfoType::TitleId:
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case GetInfoType::UserExceptionContextAddr:
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case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap:
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case GetInfoType::TotalPhysicalMemoryUsedWithoutMmHeap: {
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case GetInfoType::TotalPhysicalMemoryAvailableWithoutSystemResource:
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case GetInfoType::TotalPhysicalMemoryUsedWithoutSystemResource: {
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if (info_sub_id != 0) {
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return ERR_INVALID_ENUM_VALUE;
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}
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@ -829,8 +829,13 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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*result = process->GetTotalPhysicalMemoryUsed();
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return RESULT_SUCCESS;
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case GetInfoType::IsVirtualAddressMemoryEnabled:
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*result = process->IsVirtualMemoryEnabled();
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case GetInfoType::SystemResourceSize:
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*result = process->GetSystemResourceSize();
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return RESULT_SUCCESS;
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case GetInfoType::SystemResourceUsage:
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LOG_WARNING(Kernel_SVC, "(STUBBED) Attempted to query system resource usage");
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*result = process->GetSystemResourceUsage();
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return RESULT_SUCCESS;
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case GetInfoType::TitleId:
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@ -843,12 +848,12 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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*result = 0;
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return RESULT_SUCCESS;
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case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap:
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*result = process->GetTotalPhysicalMemoryAvailable();
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case GetInfoType::TotalPhysicalMemoryAvailableWithoutSystemResource:
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*result = process->GetTotalPhysicalMemoryAvailableWithoutSystemResource();
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return RESULT_SUCCESS;
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case GetInfoType::TotalPhysicalMemoryUsedWithoutMmHeap:
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*result = process->GetTotalPhysicalMemoryUsedWithoutMmHeap();
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case GetInfoType::TotalPhysicalMemoryUsedWithoutSystemResource:
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*result = process->GetTotalPhysicalMemoryUsedWithoutSystemResource();
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return RESULT_SUCCESS;
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default:
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@ -953,6 +958,86 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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}
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}
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/// Maps memory at a desired address
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static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
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LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
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if (!Common::Is4KBAligned(addr)) {
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LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
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return ERR_INVALID_ADDRESS;
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}
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if (!Common::Is4KBAligned(size)) {
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LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
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return ERR_INVALID_SIZE;
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}
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if (size == 0) {
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LOG_ERROR(Kernel_SVC, "Size is zero");
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return ERR_INVALID_SIZE;
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}
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if (!(addr < addr + size)) {
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LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
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return ERR_INVALID_MEMORY_RANGE;
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}
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Process* const current_process = system.Kernel().CurrentProcess();
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auto& vm_manager = current_process->VMManager();
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if (current_process->GetSystemResourceSize() == 0) {
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LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
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return ERR_INVALID_STATE;
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}
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if (!vm_manager.IsWithinMapRegion(addr, size)) {
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LOG_ERROR(Kernel_SVC, "Range not within map region");
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return ERR_INVALID_MEMORY_RANGE;
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}
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return vm_manager.MapPhysicalMemory(addr, size);
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}
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/// Unmaps memory previously mapped via MapPhysicalMemory
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static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
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LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
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if (!Common::Is4KBAligned(addr)) {
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LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
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return ERR_INVALID_ADDRESS;
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}
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if (!Common::Is4KBAligned(size)) {
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LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
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return ERR_INVALID_SIZE;
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}
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if (size == 0) {
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LOG_ERROR(Kernel_SVC, "Size is zero");
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return ERR_INVALID_SIZE;
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}
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if (!(addr < addr + size)) {
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LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
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return ERR_INVALID_MEMORY_RANGE;
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}
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Process* const current_process = system.Kernel().CurrentProcess();
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auto& vm_manager = current_process->VMManager();
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if (current_process->GetSystemResourceSize() == 0) {
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LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
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return ERR_INVALID_STATE;
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}
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if (!vm_manager.IsWithinMapRegion(addr, size)) {
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LOG_ERROR(Kernel_SVC, "Range not within map region");
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return ERR_INVALID_MEMORY_RANGE;
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}
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return vm_manager.UnmapPhysicalMemory(addr, size);
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}
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/// Sets the thread activity
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static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
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@ -2310,8 +2395,8 @@ static const FunctionDef SVC_Table[] = {
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{0x29, SvcWrap<GetInfo>, "GetInfo"},
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{0x2A, nullptr, "FlushEntireDataCache"},
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{0x2B, nullptr, "FlushDataCache"},
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{0x2C, nullptr, "MapPhysicalMemory"},
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{0x2D, nullptr, "UnmapPhysicalMemory"},
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{0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"},
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{0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
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{0x2E, nullptr, "GetFutureThreadInfo"},
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{0x2F, nullptr, "GetLastThreadInfo"},
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{0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
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@ -32,6 +32,11 @@ void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, Param(system, 0)).raw);
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}
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template <ResultCode func(Core::System&, u64, u64)>
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void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw);
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}
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template <ResultCode func(Core::System&, u32)>
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void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
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@ -11,6 +11,8 @@
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#include "core/core.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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@ -48,10 +50,14 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
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type != next.type) {
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return false;
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}
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if (type == VMAType::AllocatedMemoryBlock &&
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(backing_block != next.backing_block || offset + size != next.offset)) {
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if ((attribute & MemoryAttribute::DeviceMapped) == MemoryAttribute::DeviceMapped) {
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// TODO: Can device mapped memory be merged sanely?
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// Not merging it may cause inaccuracies versus hardware when memory layout is queried.
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return false;
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}
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if (type == VMAType::AllocatedMemoryBlock) {
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return true;
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}
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if (type == VMAType::BackingMemory && backing_memory + size != next.backing_memory) {
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return false;
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}
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@ -99,7 +105,7 @@ bool VMManager::IsValidHandle(VMAHandle handle) const {
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ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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std::shared_ptr<std::vector<u8>> block,
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std::size_t offset, u64 size,
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MemoryState state) {
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MemoryState state, VMAPermission perm) {
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ASSERT(block != nullptr);
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ASSERT(offset + size <= block->size());
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@ -109,7 +115,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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ASSERT(final_vma.size == size);
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final_vma.type = VMAType::AllocatedMemoryBlock;
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final_vma.permissions = VMAPermission::ReadWrite;
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final_vma.permissions = perm;
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final_vma.state = state;
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final_vma.backing_block = std::move(block);
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final_vma.offset = offset;
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@ -288,6 +294,166 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
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return MakeResult<VAddr>(heap_region_base);
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}
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ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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const auto end_addr = target + size;
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const auto last_addr = end_addr - 1;
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VAddr cur_addr = target;
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ResultCode result = RESULT_SUCCESS;
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// Check how much memory we've already mapped.
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const auto mapped_size_result = SizeOfAllocatedVMAsInRange(target, size);
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if (mapped_size_result.Failed()) {
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return mapped_size_result.Code();
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}
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// If we've already mapped the desired amount, return early.
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const std::size_t mapped_size = *mapped_size_result;
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if (mapped_size == size) {
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return RESULT_SUCCESS;
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}
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// Check that we can map the memory we want.
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const auto res_limit = system.CurrentProcess()->GetResourceLimit();
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const u64 physmem_remaining = res_limit->GetMaxResourceValue(ResourceType::PhysicalMemory) -
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res_limit->GetCurrentResourceValue(ResourceType::PhysicalMemory);
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if (physmem_remaining < (size - mapped_size)) {
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return ERR_RESOURCE_LIMIT_EXCEEDED;
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}
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> mapped_regions;
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// Iterate, trying to map memory.
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{
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cur_addr = target;
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auto iter = FindVMA(target);
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ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
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while (true) {
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const auto& vma = iter->second;
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const auto vma_start = vma.base;
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const auto vma_end = vma_start + vma.size;
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const auto vma_last = vma_end - 1;
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// Map the memory block
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const auto map_size = std::min(end_addr - cur_addr, vma_end - cur_addr);
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if (vma.state == MemoryState::Unmapped) {
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const auto map_res =
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MapMemoryBlock(cur_addr, std::make_shared<std::vector<u8>>(map_size, 0), 0,
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map_size, MemoryState::Heap, VMAPermission::ReadWrite);
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result = map_res.Code();
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if (result.IsError()) {
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break;
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}
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mapped_regions.emplace_back(cur_addr, map_size);
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}
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// Break once we hit the end of the range.
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if (last_addr <= vma_last) {
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break;
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}
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// Advance to the next block.
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cur_addr = vma_end;
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iter = FindVMA(cur_addr);
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ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
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}
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}
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// If we failed, unmap memory.
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if (result.IsError()) {
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for (const auto [unmap_address, unmap_size] : mapped_regions) {
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||||
ASSERT_MSG(UnmapRange(unmap_address, unmap_size).IsSuccess(),
|
||||
"MapPhysicalMemory un-map on error");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Update amount of mapped physical memory.
|
||||
physical_memory_mapped += size - mapped_size;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
|
||||
const auto end_addr = target + size;
|
||||
const auto last_addr = end_addr - 1;
|
||||
VAddr cur_addr = target;
|
||||
|
||||
ResultCode result = RESULT_SUCCESS;
|
||||
|
||||
// Check how much memory is currently mapped.
|
||||
const auto mapped_size_result = SizeOfUnmappablePhysicalMemoryInRange(target, size);
|
||||
if (mapped_size_result.Failed()) {
|
||||
return mapped_size_result.Code();
|
||||
}
|
||||
|
||||
// If we've already unmapped all the memory, return early.
|
||||
const std::size_t mapped_size = *mapped_size_result;
|
||||
if (mapped_size == 0) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
// Keep track of the memory regions we unmap.
|
||||
std::vector<std::pair<u64, u64>> unmapped_regions;
|
||||
|
||||
// Try to unmap regions.
|
||||
{
|
||||
cur_addr = target;
|
||||
|
||||
auto iter = FindVMA(target);
|
||||
ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
|
||||
|
||||
while (true) {
|
||||
const auto& vma = iter->second;
|
||||
const auto vma_start = vma.base;
|
||||
const auto vma_end = vma_start + vma.size;
|
||||
const auto vma_last = vma_end - 1;
|
||||
|
||||
// Unmap the memory block
|
||||
const auto unmap_size = std::min(end_addr - cur_addr, vma_end - cur_addr);
|
||||
if (vma.state == MemoryState::Heap) {
|
||||
result = UnmapRange(cur_addr, unmap_size);
|
||||
if (result.IsError()) {
|
||||
break;
|
||||
}
|
||||
|
||||
unmapped_regions.emplace_back(cur_addr, unmap_size);
|
||||
}
|
||||
|
||||
// Break once we hit the end of the range.
|
||||
if (last_addr <= vma_last) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Advance to the next block.
|
||||
cur_addr = vma_end;
|
||||
iter = FindVMA(cur_addr);
|
||||
ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
|
||||
}
|
||||
}
|
||||
|
||||
// If we failed, re-map regions.
|
||||
// TODO: Preserve memory contents?
|
||||
if (result.IsError()) {
|
||||
for (const auto [map_address, map_size] : unmapped_regions) {
|
||||
const auto remap_res =
|
||||
MapMemoryBlock(map_address, std::make_shared<std::vector<u8>>(map_size, 0), 0,
|
||||
map_size, MemoryState::Heap, VMAPermission::None);
|
||||
ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
|
||||
}
|
||||
}
|
||||
|
||||
// Update mapped amount
|
||||
physical_memory_mapped -= mapped_size;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode VMManager::MapCodeMemory(VAddr dst_address, VAddr src_address, u64 size) {
|
||||
constexpr auto ignore_attribute = MemoryAttribute::LockedForIPC | MemoryAttribute::DeviceMapped;
|
||||
const auto src_check_result = CheckRangeState(
|
||||
@ -435,7 +601,7 @@ ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, Mem
|
||||
// Protect mirror with permissions from old region
|
||||
Reprotect(new_vma, vma->second.permissions);
|
||||
// Remove permissions from old region
|
||||
Reprotect(vma, VMAPermission::None);
|
||||
ReprotectRange(src_addr, size, VMAPermission::None);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -568,14 +734,14 @@ VMManager::VMAIter VMManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
|
||||
VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
|
||||
const VMAIter next_vma = std::next(iter);
|
||||
if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
|
||||
iter->second.size += next_vma->second.size;
|
||||
MergeAdjacentVMA(iter->second, next_vma->second);
|
||||
vma_map.erase(next_vma);
|
||||
}
|
||||
|
||||
if (iter != vma_map.begin()) {
|
||||
VMAIter prev_vma = std::prev(iter);
|
||||
if (prev_vma->second.CanBeMergedWith(iter->second)) {
|
||||
prev_vma->second.size += iter->second.size;
|
||||
MergeAdjacentVMA(prev_vma->second, iter->second);
|
||||
vma_map.erase(iter);
|
||||
iter = prev_vma;
|
||||
}
|
||||
@ -584,6 +750,38 @@ VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
|
||||
return iter;
|
||||
}
|
||||
|
||||
void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right) {
|
||||
ASSERT(left.CanBeMergedWith(right));
|
||||
|
||||
// Always merge allocated memory blocks, even when they don't share the same backing block.
|
||||
if (left.type == VMAType::AllocatedMemoryBlock &&
|
||||
(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
|
||||
// Check if we can save work.
|
||||
if (left.offset == 0 && left.size == left.backing_block->size()) {
|
||||
// Fast case: left is an entire backing block.
|
||||
left.backing_block->insert(left.backing_block->end(),
|
||||
right.backing_block->begin() + right.offset,
|
||||
right.backing_block->begin() + right.offset + right.size);
|
||||
} else {
|
||||
// Slow case: make a new memory block for left and right.
|
||||
auto new_memory = std::make_shared<std::vector<u8>>();
|
||||
new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
|
||||
left.backing_block->begin() + left.offset + left.size);
|
||||
new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
|
||||
right.backing_block->begin() + right.offset + right.size);
|
||||
left.backing_block = new_memory;
|
||||
left.offset = 0;
|
||||
}
|
||||
|
||||
// Page table update is needed, because backing memory changed.
|
||||
left.size += right.size;
|
||||
UpdatePageTableForVMA(left);
|
||||
} else {
|
||||
// Just update the size.
|
||||
left.size += right.size;
|
||||
}
|
||||
}
|
||||
|
||||
void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
|
||||
switch (vma.type) {
|
||||
case VMAType::Free:
|
||||
@ -758,6 +956,84 @@ VMManager::CheckResults VMManager::CheckRangeState(VAddr address, u64 size, Memo
|
||||
std::make_tuple(initial_state, initial_permissions, initial_attributes & ~ignore_mask));
|
||||
}
|
||||
|
||||
ResultVal<std::size_t> VMManager::SizeOfAllocatedVMAsInRange(VAddr address,
|
||||
std::size_t size) const {
|
||||
const VAddr end_addr = address + size;
|
||||
const VAddr last_addr = end_addr - 1;
|
||||
std::size_t mapped_size = 0;
|
||||
|
||||
VAddr cur_addr = address;
|
||||
auto iter = FindVMA(cur_addr);
|
||||
ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
|
||||
|
||||
while (true) {
|
||||
const auto& vma = iter->second;
|
||||
const VAddr vma_start = vma.base;
|
||||
const VAddr vma_end = vma_start + vma.size;
|
||||
const VAddr vma_last = vma_end - 1;
|
||||
|
||||
// Add size if relevant.
|
||||
if (vma.state != MemoryState::Unmapped) {
|
||||
mapped_size += std::min(end_addr - cur_addr, vma_end - cur_addr);
|
||||
}
|
||||
|
||||
// Break once we hit the end of the range.
|
||||
if (last_addr <= vma_last) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Advance to the next block.
|
||||
cur_addr = vma_end;
|
||||
iter = std::next(iter);
|
||||
ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
|
||||
}
|
||||
|
||||
return MakeResult(mapped_size);
|
||||
}
|
||||
|
||||
ResultVal<std::size_t> VMManager::SizeOfUnmappablePhysicalMemoryInRange(VAddr address,
|
||||
std::size_t size) const {
|
||||
const VAddr end_addr = address + size;
|
||||
const VAddr last_addr = end_addr - 1;
|
||||
std::size_t mapped_size = 0;
|
||||
|
||||
VAddr cur_addr = address;
|
||||
auto iter = FindVMA(cur_addr);
|
||||
ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
|
||||
|
||||
while (true) {
|
||||
const auto& vma = iter->second;
|
||||
const auto vma_start = vma.base;
|
||||
const auto vma_end = vma_start + vma.size;
|
||||
const auto vma_last = vma_end - 1;
|
||||
const auto state = vma.state;
|
||||
const auto attr = vma.attribute;
|
||||
|
||||
// Memory within region must be free or mapped heap.
|
||||
if (!((state == MemoryState::Heap && attr == MemoryAttribute::None) ||
|
||||
(state == MemoryState::Unmapped))) {
|
||||
return ERR_INVALID_ADDRESS_STATE;
|
||||
}
|
||||
|
||||
// Add size if relevant.
|
||||
if (state != MemoryState::Unmapped) {
|
||||
mapped_size += std::min(end_addr - cur_addr, vma_end - cur_addr);
|
||||
}
|
||||
|
||||
// Break once we hit the end of the range.
|
||||
if (last_addr <= vma_last) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Advance to the next block.
|
||||
cur_addr = vma_end;
|
||||
iter = std::next(iter);
|
||||
ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
|
||||
}
|
||||
|
||||
return MakeResult(mapped_size);
|
||||
}
|
||||
|
||||
u64 VMManager::GetTotalPhysicalMemoryAvailable() const {
|
||||
LOG_WARNING(Kernel, "(STUBBED) called");
|
||||
return 0xF8000000;
|
||||
|
@ -349,7 +349,8 @@ public:
|
||||
* @param state MemoryState tag to attach to the VMA.
|
||||
*/
|
||||
ResultVal<VMAHandle> MapMemoryBlock(VAddr target, std::shared_ptr<std::vector<u8>> block,
|
||||
std::size_t offset, u64 size, MemoryState state);
|
||||
std::size_t offset, u64 size, MemoryState state,
|
||||
VMAPermission perm = VMAPermission::ReadWrite);
|
||||
|
||||
/**
|
||||
* Maps an unmanaged host memory pointer at a given address.
|
||||
@ -450,6 +451,34 @@ public:
|
||||
///
|
||||
ResultVal<VAddr> SetHeapSize(u64 size);
|
||||
|
||||
/// Maps memory at a given address.
|
||||
///
|
||||
/// @param addr The virtual address to map memory at.
|
||||
/// @param size The amount of memory to map.
|
||||
///
|
||||
/// @note The destination address must lie within the Map region.
|
||||
///
|
||||
/// @note This function requires that SystemResourceSize be non-zero,
|
||||
/// however, this is just because if it were not then the
|
||||
/// resulting page tables could be exploited on hardware by
|
||||
/// a malicious program. SystemResource usage does not need
|
||||
/// to be explicitly checked or updated here.
|
||||
ResultCode MapPhysicalMemory(VAddr target, u64 size);
|
||||
|
||||
/// Unmaps memory at a given address.
|
||||
///
|
||||
/// @param addr The virtual address to unmap memory at.
|
||||
/// @param size The amount of memory to unmap.
|
||||
///
|
||||
/// @note The destination address must lie within the Map region.
|
||||
///
|
||||
/// @note This function requires that SystemResourceSize be non-zero,
|
||||
/// however, this is just because if it were not then the
|
||||
/// resulting page tables could be exploited on hardware by
|
||||
/// a malicious program. SystemResource usage does not need
|
||||
/// to be explicitly checked or updated here.
|
||||
ResultCode UnmapPhysicalMemory(VAddr target, u64 size);
|
||||
|
||||
/// Maps a region of memory as code memory.
|
||||
///
|
||||
/// @param dst_address The base address of the region to create the aliasing memory region.
|
||||
@ -657,6 +686,11 @@ private:
|
||||
*/
|
||||
VMAIter MergeAdjacent(VMAIter vma);
|
||||
|
||||
/**
|
||||
* Merges two adjacent VMAs.
|
||||
*/
|
||||
void MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right);
|
||||
|
||||
/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
|
||||
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
|
||||
|
||||
@ -701,6 +735,13 @@ private:
|
||||
MemoryAttribute attribute_mask, MemoryAttribute attribute,
|
||||
MemoryAttribute ignore_mask) const;
|
||||
|
||||
/// Gets the amount of memory currently mapped (state != Unmapped) in a range.
|
||||
ResultVal<std::size_t> SizeOfAllocatedVMAsInRange(VAddr address, std::size_t size) const;
|
||||
|
||||
/// Gets the amount of memory unmappable by UnmapPhysicalMemory in a range.
|
||||
ResultVal<std::size_t> SizeOfUnmappablePhysicalMemoryInRange(VAddr address,
|
||||
std::size_t size) const;
|
||||
|
||||
/**
|
||||
* A map covering the entirety of the managed address space, keyed by the `base` field of each
|
||||
* VMA. It must always be modified by splitting or merging VMAs, so that the invariant
|
||||
@ -742,6 +783,11 @@ private:
|
||||
// end of the range. This is essentially 'base_address + current_size'.
|
||||
VAddr heap_end = 0;
|
||||
|
||||
// The current amount of memory mapped via MapPhysicalMemory.
|
||||
// This is used here (and in Nintendo's kernel) only for debugging, and does not impact
|
||||
// any behavior.
|
||||
u64 physical_memory_mapped = 0;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
} // namespace Kernel
|
||||
|
@ -31,7 +31,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
|
||||
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
|
||||
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
|
||||
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
|
||||
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
|
||||
|
@ -5,13 +5,17 @@
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
MemoryManager::MemoryManager(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {
|
||||
MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||
: rasterizer{rasterizer}, system{system} {
|
||||
std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
|
||||
std::fill(page_table.attributes.begin(), page_table.attributes.end(),
|
||||
Common::PageType::Unmapped);
|
||||
@ -49,6 +53,11 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
|
||||
const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
|
||||
|
||||
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
|
||||
ASSERT(system.CurrentProcess()
|
||||
->VMManager()
|
||||
.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
|
||||
Kernel::MemoryAttribute::DeviceMapped)
|
||||
.IsSuccess());
|
||||
|
||||
return gpu_addr;
|
||||
}
|
||||
@ -59,7 +68,11 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
|
||||
const u64 aligned_size{Common::AlignUp(size, page_size)};
|
||||
|
||||
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
|
||||
|
||||
ASSERT(system.CurrentProcess()
|
||||
->VMManager()
|
||||
.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
|
||||
Kernel::MemoryAttribute::DeviceMapped)
|
||||
.IsSuccess());
|
||||
return gpu_addr;
|
||||
}
|
||||
|
||||
@ -68,9 +81,16 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
|
||||
|
||||
const u64 aligned_size{Common::AlignUp(size, page_size)};
|
||||
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
|
||||
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
|
||||
ASSERT(cpu_addr);
|
||||
|
||||
rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
|
||||
UnmapRange(gpu_addr, aligned_size);
|
||||
ASSERT(system.CurrentProcess()
|
||||
->VMManager()
|
||||
.SetMemoryAttribute(cpu_addr.value(), size, Kernel::MemoryAttribute::DeviceMapped,
|
||||
Kernel::MemoryAttribute::None)
|
||||
.IsSuccess());
|
||||
|
||||
return gpu_addr;
|
||||
}
|
||||
|
@ -14,6 +14,10 @@ namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
/**
|
||||
@ -47,7 +51,7 @@ struct VirtualMemoryArea {
|
||||
|
||||
class MemoryManager final {
|
||||
public:
|
||||
explicit MemoryManager(VideoCore::RasterizerInterface& rasterizer);
|
||||
explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
|
||||
~MemoryManager();
|
||||
|
||||
GPUVAddr AllocateSpace(u64 size, u64 align);
|
||||
@ -173,6 +177,8 @@ private:
|
||||
Common::PageTable page_table{page_bits};
|
||||
VMAMap vma_map;
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
} // namespace Tegra
|
||||
|
Loading…
Reference in New Issue
Block a user