mirror of
				https://github.com/yuzu-emu/yuzu.git
				synced 2025-11-04 15:53:42 +00:00 
			
		
		
		
	Merge pull request #165 from neobrain/viewport-scaling
Stretch emulation output to render window and be display density independent
This commit is contained in:
		
						commit
						40acd63631
					
				@ -2,6 +2,8 @@
 | 
			
		||||
// Licensed under GPLv2
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <GLFW/glfw3.h>
 | 
			
		||||
 | 
			
		||||
#include "common/common.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
@ -10,22 +12,21 @@
 | 
			
		||||
 | 
			
		||||
#include "citra/emu_window/emu_window_glfw.h"
 | 
			
		||||
 | 
			
		||||
EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
 | 
			
		||||
    return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Called by GLFW when a key event occurs
 | 
			
		||||
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
 | 
			
		||||
 | 
			
		||||
    if (!VideoCore::g_emu_window) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
 | 
			
		||||
    int keyboard_id = GetEmuWindow(win)->keyboard_id;
 | 
			
		||||
 | 
			
		||||
    if (action == GLFW_PRESS) {
 | 
			
		||||
        EmuWindow::KeyPressed({key, keyboard_id});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (action == GLFW_RELEASE) {
 | 
			
		||||
    } else if (action == GLFW_RELEASE) {
 | 
			
		||||
        EmuWindow::KeyReleased({key, keyboard_id});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    HID_User::PadUpdateComplete();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -34,6 +35,23 @@ const bool EmuWindow_GLFW::IsOpen() {
 | 
			
		||||
    return glfwWindowShouldClose(m_render_window) == 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
 | 
			
		||||
    _dbg_assert_(GUI, width > 0);
 | 
			
		||||
    _dbg_assert_(GUI, height > 0);
 | 
			
		||||
 | 
			
		||||
    GetEmuWindow(win)->NotifyFramebufferSizeChanged(std::pair<unsigned,unsigned>(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
 | 
			
		||||
    _dbg_assert_(GUI, width > 0);
 | 
			
		||||
    _dbg_assert_(GUI, height > 0);
 | 
			
		||||
 | 
			
		||||
    // NOTE: GLFW provides no proper way to set a minimal window size.
 | 
			
		||||
    //       Hence, we just ignore the corresponding EmuWindow hint.
 | 
			
		||||
 | 
			
		||||
    GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// EmuWindow_GLFW constructor
 | 
			
		||||
EmuWindow_GLFW::EmuWindow_GLFW() {
 | 
			
		||||
    keyboard_id = KeyMap::NewDeviceId();
 | 
			
		||||
@ -50,19 +68,31 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
 | 
			
		||||
    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
 | 
			
		||||
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
 | 
			
		||||
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
 | 
			
		||||
	
 | 
			
		||||
    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, 
 | 
			
		||||
        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), 
 | 
			
		||||
        m_window_title.c_str(), NULL, NULL);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
 | 
			
		||||
        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
 | 
			
		||||
        window_title.c_str(), NULL, NULL);
 | 
			
		||||
 | 
			
		||||
    if (m_render_window == NULL) {
 | 
			
		||||
        printf("Failed to create GLFW window! Exiting...");
 | 
			
		||||
        exit(1);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Setup callbacks
 | 
			
		||||
 | 
			
		||||
    glfwSetWindowUserPointer(m_render_window, this);
 | 
			
		||||
 | 
			
		||||
    // Notify base interface about window state
 | 
			
		||||
    int width, height;
 | 
			
		||||
    glfwGetFramebufferSize(m_render_window, &width, &height);
 | 
			
		||||
    OnFramebufferResizeEvent(m_render_window, width, height);
 | 
			
		||||
 | 
			
		||||
    glfwGetWindowSize(m_render_window, &width, &height);
 | 
			
		||||
    OnClientAreaResizeEvent(m_render_window, width, height);
 | 
			
		||||
 | 
			
		||||
    // Setup callbacks
 | 
			
		||||
    glfwSetKeyCallback(m_render_window, OnKeyEvent);
 | 
			
		||||
    glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
 | 
			
		||||
    glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
 | 
			
		||||
 | 
			
		||||
    DoneCurrent();
 | 
			
		||||
}
 | 
			
		||||
@ -110,3 +140,15 @@ void EmuWindow_GLFW::ReloadSetKeymaps() {
 | 
			
		||||
    KeyMap::SetKeyMapping({Settings::values.pad_sup_key,    keyboard_id}, HID_User::PAD_CIRCLE_UP);
 | 
			
		||||
    KeyMap::SetKeyMapping({Settings::values.pad_sdown_key,  keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
 | 
			
		||||
    std::pair<int,int> current_size;
 | 
			
		||||
    glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
 | 
			
		||||
 | 
			
		||||
    _dbg_assert_(GUI, (int)minimal_size.first > 0 && (int)minimal_size.second > 0);
 | 
			
		||||
    int new_width  = std::max(current_size.first,  (int)minimal_size.first);
 | 
			
		||||
    int new_height = std::max(current_size.second, (int)minimal_size.second);
 | 
			
		||||
 | 
			
		||||
    if (current_size != std::make_pair(new_width, new_height))
 | 
			
		||||
        glfwSetWindowSize(m_render_window, new_width, new_height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,10 +4,10 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <GLFW/glfw3.h>
 | 
			
		||||
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
struct GLFWwindow;
 | 
			
		||||
 | 
			
		||||
class EmuWindow_GLFW : public EmuWindow {
 | 
			
		||||
public:
 | 
			
		||||
    EmuWindow_GLFW();
 | 
			
		||||
@ -21,7 +21,7 @@ public:
 | 
			
		||||
 | 
			
		||||
    /// Makes the graphics context current for the caller thread
 | 
			
		||||
    void MakeCurrent() override;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | 
			
		||||
    void DoneCurrent() override;
 | 
			
		||||
 | 
			
		||||
@ -30,9 +30,17 @@ public:
 | 
			
		||||
    /// Whether the window is still open, and a close request hasn't yet been sent
 | 
			
		||||
    const bool IsOpen();
 | 
			
		||||
 | 
			
		||||
    static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
 | 
			
		||||
 | 
			
		||||
    static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
 | 
			
		||||
 | 
			
		||||
    void ReloadSetKeymaps() override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
 | 
			
		||||
 | 
			
		||||
    static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
 | 
			
		||||
 | 
			
		||||
    GLFWwindow* m_render_window; ///< Internal GLFW render window
 | 
			
		||||
 | 
			
		||||
    /// Device id of keyboard for use with KeyMap
 | 
			
		||||
 | 
			
		||||
@ -2,6 +2,12 @@
 | 
			
		||||
#include <QKeyEvent>
 | 
			
		||||
#include <QApplication>
 | 
			
		||||
 | 
			
		||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
 | 
			
		||||
// Required for screen DPI information
 | 
			
		||||
#include <QScreen>
 | 
			
		||||
#include <QWindow>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "common/common.h"
 | 
			
		||||
#include "bootmanager.hxx"
 | 
			
		||||
 | 
			
		||||
@ -82,20 +88,20 @@ void EmuThread::Stop()
 | 
			
		||||
class GGLWidgetInternal : public QGLWidget
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
 | 
			
		||||
    {
 | 
			
		||||
        parent_ = parent;
 | 
			
		||||
    GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
 | 
			
		||||
                     : QGLWidget(fmt, parent), parent(parent) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void paintEvent(QPaintEvent* ev) override
 | 
			
		||||
    {
 | 
			
		||||
    void paintEvent(QPaintEvent* ev) override {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void resizeEvent(QResizeEvent* ev) override {
 | 
			
		||||
        parent_->SetClientAreaWidth(size().width());
 | 
			
		||||
        parent_->SetClientAreaHeight(size().height());
 | 
			
		||||
        parent->OnClientAreaResized(ev->size().width(), ev->size().height());
 | 
			
		||||
        parent->OnFramebufferSizeChanged();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    GRenderWindow* parent_;
 | 
			
		||||
    GRenderWindow* parent;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
EmuThread& GRenderWindow::GetEmuThread()
 | 
			
		||||
@ -105,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
 | 
			
		||||
 | 
			
		||||
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
 | 
			
		||||
{
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    setWindowTitle(QString::fromStdString(window_title));
 | 
			
		||||
 | 
			
		||||
    keyboard_id = KeyMap::NewDeviceId();
 | 
			
		||||
    ReloadSetKeymaps();
 | 
			
		||||
 | 
			
		||||
@ -114,16 +123,25 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
 | 
			
		||||
    fmt.setProfile(QGLFormat::CoreProfile);
 | 
			
		||||
    // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
 | 
			
		||||
    fmt.setOption(QGL::NoDeprecatedFunctions);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    child = new GGLWidgetInternal(fmt, this);
 | 
			
		||||
    QBoxLayout* layout = new QHBoxLayout(this);
 | 
			
		||||
    resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
 | 
			
		||||
    layout->addWidget(child);
 | 
			
		||||
    layout->setMargin(0);
 | 
			
		||||
    setLayout(layout);
 | 
			
		||||
    QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
 | 
			
		||||
    connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
 | 
			
		||||
 | 
			
		||||
    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
 | 
			
		||||
 | 
			
		||||
    OnFramebufferSizeChanged();
 | 
			
		||||
    NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
 | 
			
		||||
 | 
			
		||||
    BackupGeometry();
 | 
			
		||||
 | 
			
		||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
 | 
			
		||||
    connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::moveContext()
 | 
			
		||||
@ -166,14 +184,28 @@ void GRenderWindow::DoneCurrent()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::PollEvents() {
 | 
			
		||||
    // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
 | 
			
		||||
    //  from the main thread, but this should probably be in an event handler...
 | 
			
		||||
    /*
 | 
			
		||||
    static char title[128];
 | 
			
		||||
    sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 
 | 
			
		||||
        video_core::g_renderer->current_fps());
 | 
			
		||||
    setWindowTitle(title);
 | 
			
		||||
    */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
 | 
			
		||||
//
 | 
			
		||||
// Older versions get the window size (density independent pixels),
 | 
			
		||||
// and hence, do not support DPI scaling ("retina" displays).
 | 
			
		||||
// The result will be a viewport that is smaller than the extent of the window.
 | 
			
		||||
void GRenderWindow::OnFramebufferSizeChanged()
 | 
			
		||||
{
 | 
			
		||||
    // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
 | 
			
		||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
 | 
			
		||||
    // windowHandle() might not be accessible until the window is displayed to screen.
 | 
			
		||||
    auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
 | 
			
		||||
 | 
			
		||||
    unsigned width = child->QPaintDevice::width() * pixel_ratio;
 | 
			
		||||
    unsigned height = child->QPaintDevice::height() * pixel_ratio;
 | 
			
		||||
#else
 | 
			
		||||
    unsigned width = child->QPaintDevice::width();
 | 
			
		||||
    unsigned height = child->QPaintDevice::height();
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    NotifyFramebufferSizeChanged(std::make_pair(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::BackupGeometry()
 | 
			
		||||
@ -236,3 +268,11 @@ void GRenderWindow::ReloadSetKeymaps()
 | 
			
		||||
    KeyMap::SetKeyMapping({Settings::values.pad_sdown_key,  keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
 | 
			
		||||
{
 | 
			
		||||
    NotifyClientAreaSizeChanged(std::make_pair(width, height));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
 | 
			
		||||
	setMinimumSize(minimal_size.first, minimal_size.second);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,16 @@
 | 
			
		||||
#include <atomic>
 | 
			
		||||
 | 
			
		||||
#include <QThread>
 | 
			
		||||
#include <QGLWidget>
 | 
			
		||||
#include <atomic>
 | 
			
		||||
 | 
			
		||||
#include "common/common.h"
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
class GRenderWindow;
 | 
			
		||||
class QScreen;
 | 
			
		||||
class QKeyEvent;
 | 
			
		||||
 | 
			
		||||
class GRenderWindow;
 | 
			
		||||
 | 
			
		||||
class EmuThread : public QThread
 | 
			
		||||
{
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
@ -74,7 +78,7 @@ private:
 | 
			
		||||
signals:
 | 
			
		||||
    /**
 | 
			
		||||
     * Emitted when CPU when we've finished processing a single Gekko instruction
 | 
			
		||||
     * 
 | 
			
		||||
     *
 | 
			
		||||
     * @warning This will only be emitted when the CPU is not running (SetCpuRunning(false))
 | 
			
		||||
     * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
 | 
			
		||||
     */
 | 
			
		||||
@ -100,7 +104,7 @@ public:
 | 
			
		||||
    void BackupGeometry();
 | 
			
		||||
    void RestoreGeometry();
 | 
			
		||||
    void restoreGeometry(const QByteArray& geometry); // overridden
 | 
			
		||||
    QByteArray saveGeometry(); // overridden
 | 
			
		||||
    QByteArray saveGeometry();  // overridden
 | 
			
		||||
 | 
			
		||||
    EmuThread& GetEmuThread();
 | 
			
		||||
 | 
			
		||||
@ -109,10 +113,16 @@ public:
 | 
			
		||||
 | 
			
		||||
    void ReloadSetKeymaps() override;
 | 
			
		||||
 | 
			
		||||
    void OnClientAreaResized(unsigned width, unsigned height);
 | 
			
		||||
 | 
			
		||||
    void OnFramebufferSizeChanged();
 | 
			
		||||
 | 
			
		||||
public slots:
 | 
			
		||||
    void moveContext();
 | 
			
		||||
    void moveContext();  // overridden
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
 | 
			
		||||
 | 
			
		||||
    QGLWidget* child;
 | 
			
		||||
 | 
			
		||||
    EmuThread emu_thread;
 | 
			
		||||
 | 
			
		||||
@ -117,7 +117,8 @@ GMainWindow::GMainWindow()
 | 
			
		||||
    connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
 | 
			
		||||
    connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
 | 
			
		||||
 | 
			
		||||
    setWindowTitle(render_window->GetWindowTitle().c_str());
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    setWindowTitle(window_title.c_str());
 | 
			
		||||
 | 
			
		||||
    show();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -9,17 +9,33 @@
 | 
			
		||||
#include "common/string_util.h"
 | 
			
		||||
#include "common/key_map.h"
 | 
			
		||||
 | 
			
		||||
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL, 
 | 
			
		||||
//  QGLWidget, GLFW, etc...)
 | 
			
		||||
/**
 | 
			
		||||
 * Abstraction class used to provide an interface between emulation code and the frontend
 | 
			
		||||
 * (e.g. SDL, QGLWidget, GLFW, etc...).
 | 
			
		||||
 *
 | 
			
		||||
 * Design notes on the interaction between EmuWindow and the emulation core:
 | 
			
		||||
 * - Generally, decisions on anything visible to the user should be left up to the GUI.
 | 
			
		||||
 *   For example, the emulation core should not try to dictate some window title or size.
 | 
			
		||||
 *   This stuff is not the core's business and only causes problems with regards to thread-safety
 | 
			
		||||
 *   anyway.
 | 
			
		||||
 * - Under certain circumstances, it may be desirable for the core to politely request the GUI
 | 
			
		||||
 *   to set e.g. a minimum window size. However, the GUI should always be free to ignore any
 | 
			
		||||
 *   such hints.
 | 
			
		||||
 * - EmuWindow may expose some of its state as read-only to the emulation core, however care
 | 
			
		||||
 *   should be taken to make sure the provided information is self-consistent. This requires
 | 
			
		||||
 *   some sort of synchronization (most of this is still a TODO).
 | 
			
		||||
 * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
 | 
			
		||||
 *   re-read the upper points again and think about it if you don't see this.
 | 
			
		||||
 */
 | 
			
		||||
class EmuWindow
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
    /// Data structure to store an emuwindow configuration
 | 
			
		||||
    /// Data structure to store emuwindow configuration
 | 
			
		||||
    struct WindowConfig {
 | 
			
		||||
        bool    fullscreen;
 | 
			
		||||
        int     res_width;
 | 
			
		||||
        int     res_height;
 | 
			
		||||
        std::pair<unsigned,unsigned> min_client_area_size;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
@ -42,52 +58,96 @@ public:
 | 
			
		||||
    /// Signals a key release action to the HID module
 | 
			
		||||
    static void KeyReleased(KeyMap::HostDeviceKey key);
 | 
			
		||||
 | 
			
		||||
    WindowConfig GetConfig() const {
 | 
			
		||||
        return m_config;
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns currently active configuration.
 | 
			
		||||
     * @note Accesses to the returned object need not be consistent because it may be modified in another thread
 | 
			
		||||
     */
 | 
			
		||||
    const WindowConfig& GetActiveConfig() const {
 | 
			
		||||
        return active_config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Requests the internal configuration to be replaced by the specified argument at some point in the future.
 | 
			
		||||
     * @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
 | 
			
		||||
     */
 | 
			
		||||
    void SetConfig(const WindowConfig& val) {
 | 
			
		||||
        m_config = val;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    int GetClientAreaWidth() const { 
 | 
			
		||||
        return m_client_area_width;
 | 
			
		||||
        config = val;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SetClientAreaWidth(const int val) {
 | 
			
		||||
        m_client_area_width = val;
 | 
			
		||||
    /**
 | 
			
		||||
      * Gets the framebuffer size in pixels.
 | 
			
		||||
      * @note This method is thread-safe
 | 
			
		||||
      */
 | 
			
		||||
    const std::pair<unsigned,unsigned> GetFramebufferSize() const {
 | 
			
		||||
        return framebuffer_size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    int GetClientAreaHeight() const {
 | 
			
		||||
        return m_client_area_height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void SetClientAreaHeight(const int val) {
 | 
			
		||||
        m_client_area_height = val;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::string GetWindowTitle() const { 
 | 
			
		||||
        return m_window_title;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    void SetWindowTitle(std::string val) {
 | 
			
		||||
        m_window_title = val;
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets window client area width in logical coordinates.
 | 
			
		||||
     * @note For high-DPI systems, this is smaller than the framebuffer size.
 | 
			
		||||
     * @note This method is thread-safe
 | 
			
		||||
     */
 | 
			
		||||
    std::pair<unsigned,unsigned> GetClientAreaSize() const {
 | 
			
		||||
        return std::make_pair(client_area_width, client_area_height);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    EmuWindow():
 | 
			
		||||
        m_window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc)),
 | 
			
		||||
        m_client_area_width(640),
 | 
			
		||||
        m_client_area_height(480)
 | 
			
		||||
    {}
 | 
			
		||||
    EmuWindow()
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Find a better place to set this.
 | 
			
		||||
        config.min_client_area_size = std::make_pair(400u, 480u);
 | 
			
		||||
        active_config = config;
 | 
			
		||||
    }
 | 
			
		||||
    virtual ~EmuWindow() {}
 | 
			
		||||
 | 
			
		||||
    std::string m_window_title;     ///< Current window title, should be used by window impl.
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes any pending configuration changes from the last SetConfig call.
 | 
			
		||||
     * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
 | 
			
		||||
     * field changed.
 | 
			
		||||
     * @note Implementations will usually want to call this from the GUI thread.
 | 
			
		||||
     * @todo Actually call this in existing implementations.
 | 
			
		||||
     */
 | 
			
		||||
    void ProcessConfigurationChanges() {
 | 
			
		||||
        // TODO: For proper thread safety, we should eventually implement a proper
 | 
			
		||||
        // multiple-writer/single-reader queue...
 | 
			
		||||
 | 
			
		||||
    int m_client_area_width;        ///< Current client width, should be set by window impl.
 | 
			
		||||
    int m_client_area_height;       ///< Current client height, should be set by window impl.
 | 
			
		||||
        if (config.min_client_area_size != active_config.min_client_area_size) {
 | 
			
		||||
            OnMinimalClientAreaChangeRequest(config.min_client_area_size);
 | 
			
		||||
            config.min_client_area_size = active_config.min_client_area_size;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Update internal framebuffer size with the given parameter.
 | 
			
		||||
     * @note EmuWindow implementations will usually use this in window resize event handlers.
 | 
			
		||||
     */
 | 
			
		||||
    void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
 | 
			
		||||
        framebuffer_size = size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Update internal client area size with the given parameter.
 | 
			
		||||
     * @note EmuWindow implementations will usually use this in window resize event handlers.
 | 
			
		||||
     */
 | 
			
		||||
    void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
 | 
			
		||||
        client_area_width = size.first;
 | 
			
		||||
        client_area_height = size.second;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    WindowConfig m_config;                ///< Internal configuration
 | 
			
		||||
    /**
 | 
			
		||||
     * Handler called when the minimal client area was requested to be changed via SetConfig.
 | 
			
		||||
     * For the request to be honored, EmuWindow implementations will usually reimplement this function.
 | 
			
		||||
     */
 | 
			
		||||
    virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
 | 
			
		||||
        // By default, ignore this request and do nothing.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::pair<unsigned,unsigned> framebuffer_size;
 | 
			
		||||
 | 
			
		||||
    unsigned client_area_width;    ///< Current client width, should be set by window impl.
 | 
			
		||||
    unsigned client_area_height;   ///< Current client height, should be set by window impl.
 | 
			
		||||
 | 
			
		||||
    WindowConfig config;         ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
 | 
			
		||||
    WindowConfig active_config;  ///< Internal active configuration
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -69,6 +69,7 @@ enum LOG_TYPE {
 | 
			
		||||
    HW,
 | 
			
		||||
    TIME,
 | 
			
		||||
    NETPLAY,
 | 
			
		||||
    GUI,
 | 
			
		||||
 | 
			
		||||
    NUMBER_OF_LOGS // Must be last
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -75,6 +75,7 @@ LogManager::LogManager()
 | 
			
		||||
    m_Log[LogTypes::ACTIONREPLAY]       = new LogContainer("ActionReplay",      "ActionReplay");
 | 
			
		||||
    m_Log[LogTypes::MEMCARD_MANAGER]    = new LogContainer("MemCard Manager",   "MemCard Manager");
 | 
			
		||||
    m_Log[LogTypes::NETPLAY]            = new LogContainer("NETPLAY",           "Netplay");
 | 
			
		||||
    m_Log[LogTypes::GUI]                = new LogContainer("GUI",               "GUI");
 | 
			
		||||
 | 
			
		||||
    m_fileLog = new FileLogListener(FileUtil::GetUserPath(F_MAINLOG_IDX).c_str());
 | 
			
		||||
    m_consoleLog = new ConsoleListener();
 | 
			
		||||
 | 
			
		||||
@ -7,6 +7,7 @@
 | 
			
		||||
#include "common/common.h"
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <type_traits>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
namespace MathUtil
 | 
			
		||||
@ -109,11 +110,11 @@ struct Rectangle
 | 
			
		||||
    Rectangle(T theLeft, T theTop, T theRight, T theBottom)
 | 
			
		||||
        : left(theLeft), top(theTop), right(theRight), bottom(theBottom)
 | 
			
		||||
    { }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
 | 
			
		||||
 | 
			
		||||
    T GetWidth() const { return abs(right - left); }
 | 
			
		||||
    T GetHeight() const { return abs(bottom - top); }
 | 
			
		||||
    T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
 | 
			
		||||
    T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
 | 
			
		||||
 | 
			
		||||
    // If the rectangle is in a coordinate system with a lower-left origin, use
 | 
			
		||||
    // this Clamp.
 | 
			
		||||
@ -127,7 +128,7 @@ struct Rectangle
 | 
			
		||||
 | 
			
		||||
    // If the rectangle is in a coordinate system with an upper-left origin,
 | 
			
		||||
    // use this Clamp.
 | 
			
		||||
    void ClampUL(T x1, T y1, T x2, T y2) 
 | 
			
		||||
    void ClampUL(T x1, T y1, T x2, T y2)
 | 
			
		||||
    {
 | 
			
		||||
        if (left < x1) left = x1;
 | 
			
		||||
        if (right > x2) right = x2;
 | 
			
		||||
 | 
			
		||||
@ -191,7 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
 | 
			
		||||
 * Draws the emulated screens to the emulator window.
 | 
			
		||||
 */
 | 
			
		||||
void RendererOpenGL::DrawScreens() {
 | 
			
		||||
    glViewport(0, 0, resolution_width, resolution_height);
 | 
			
		||||
    auto viewport_extent = GetViewportExtent();
 | 
			
		||||
    glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
    glUseProgram(program_id);
 | 
			
		||||
@ -228,6 +229,34 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
 | 
			
		||||
    render_window = window;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
 | 
			
		||||
    unsigned framebuffer_width;
 | 
			
		||||
    unsigned framebuffer_height;
 | 
			
		||||
    std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
 | 
			
		||||
 | 
			
		||||
    float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
 | 
			
		||||
    float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
 | 
			
		||||
 | 
			
		||||
    MathUtil::Rectangle<unsigned> viewport_extent;
 | 
			
		||||
    if (window_aspect_ratio > emulation_aspect_ratio) {
 | 
			
		||||
		// Window is narrower than the emulation content => apply borders to the top and bottom
 | 
			
		||||
        unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
 | 
			
		||||
        viewport_extent.left = 0;
 | 
			
		||||
        viewport_extent.top = (framebuffer_height - viewport_height) / 2;
 | 
			
		||||
        viewport_extent.right = viewport_extent.left + framebuffer_width;
 | 
			
		||||
        viewport_extent.bottom = viewport_extent.top + viewport_height;
 | 
			
		||||
    } else {
 | 
			
		||||
        // Otherwise, apply borders to the left and right sides of the window.
 | 
			
		||||
        unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
 | 
			
		||||
        viewport_extent.left = (framebuffer_width - viewport_width) / 2;
 | 
			
		||||
        viewport_extent.top = 0;
 | 
			
		||||
        viewport_extent.right = viewport_extent.left + viewport_width;
 | 
			
		||||
        viewport_extent.bottom = viewport_extent.top + framebuffer_height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return viewport_extent;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Initialize the renderer
 | 
			
		||||
void RendererOpenGL::Init() {
 | 
			
		||||
    render_window->MakeCurrent();
 | 
			
		||||
 | 
			
		||||
@ -4,13 +4,15 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
 | 
			
		||||
#include "generated/gl_3_2_core.h"
 | 
			
		||||
 | 
			
		||||
#include "common/common.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
 | 
			
		||||
#include <array>
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
 | 
			
		||||
class EmuWindow;
 | 
			
		||||
 | 
			
		||||
@ -52,6 +54,9 @@ private:
 | 
			
		||||
    static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
 | 
			
		||||
                                        const TextureInfo& texture);
 | 
			
		||||
 | 
			
		||||
    /// Computes the viewport rectangle
 | 
			
		||||
    MathUtil::Rectangle<unsigned> GetViewportExtent();
 | 
			
		||||
 | 
			
		||||
    EmuWindow*  render_window;                    ///< Handle to render window
 | 
			
		||||
    u32         last_mode;                        ///< Last render mode
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user