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	rasterizer: Implement AddSigned combiner function for alpha channel.
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				@ -570,6 +570,13 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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                    case Operation::Add:
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					                    case Operation::Add:
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                        return std::min(255, input[0] + input[1]);
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					                        return std::min(255, input[0] + input[1]);
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					                    case Operation::AddSigned:
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					                    {
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					                        // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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					                        auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
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					                        return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
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					                    }
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                    case Operation::Lerp:
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					                    case Operation::Lerp:
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                        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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					                        return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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