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buffer_cache: use mapped range with large vertex buffer size
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@ -1130,7 +1130,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
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channel_state->vertex_buffers[index] = NULL_BINDING;
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return;
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}
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if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
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if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end) || size >= 64_MiB) {
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size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
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}
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const BufferId buffer_id = FindBuffer(*device_addr, size);
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