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Allow searching by a substring of the title ID
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parent
9d3a293a4e
commit
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@ -214,13 +214,17 @@ void GameList::OnTextChanged(const QString& new_text) {
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const int children_count = folder->rowCount();
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const int children_count = folder->rowCount();
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for (int j = 0; j < children_count; ++j) {
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for (int j = 0; j < children_count; ++j) {
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++children_total;
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++children_total;
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const QStandardItem* child = folder->child(j, 0);
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const QStandardItem* child = folder->child(j, 0);
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const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
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const QString file_path =
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const QString file_path =
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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const QString file_title =
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const QString file_title =
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child->data(GameListItemPath::TitleRole).toString().toLower();
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child->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_program_id =
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const QString file_program_id =
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
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// Only items which filename in combination with its title contains all words
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// Only items which filename in combination with its title contains all words
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// that are in the searchfield will be visible in the gamelist
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// that are in the searchfield will be visible in the gamelist
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@ -231,7 +235,7 @@ void GameList::OnTextChanged(const QString& new_text) {
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_title;
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file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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(file_program_id.count() == 16 && file_program_id.contains(edit_filter_text))) {
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tree_view->setRowHidden(j, folder_index, false);
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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++result_count;
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} else {
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} else {
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