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	ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
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				| @ -566,10 +566,16 @@ private: | ||||
|         default: { | ||||
|             switch (instr.opcode.EffectiveOpCode()) { | ||||
|             case OpCode::Id::EXIT: { | ||||
|                 ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex), | ||||
|                            "Predicated exits not implemented"); | ||||
|                 shader.AddLine("return true;"); | ||||
|                 offset = PROGRAM_END - 1; | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::KIL: { | ||||
|                 shader.AddLine("discard;"); | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::IPA: { | ||||
|                 const auto& attribute = instr.attribute.fmt28; | ||||
|                 std::string dest = GetRegister(instr.gpr0); | ||||
| @ -589,7 +595,7 @@ private: | ||||
|         } | ||||
| 
 | ||||
|         // Close the predicate condition scope.
 | ||||
|         if (instr.pred != Pred::UnusedIndex) { | ||||
|         if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) { | ||||
|             --shader.scope; | ||||
|             shader.AddLine('}'); | ||||
|         } | ||||
|  | ||||
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