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	Merge pull request #539 from bunnei/f2f-rounding
gl_shader_decompiler: F2F: Implement rounding modes.
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						0cb7ce71e0
					
				@ -168,13 +168,22 @@ enum class SubOp : u64 {
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    Min = 0x8,
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};
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enum class FloatRoundingOp : u64 {
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enum class F2iRoundingOp : u64 {
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    None = 0,
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    Floor = 1,
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    Ceil = 2,
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    Trunc = 3,
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};
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enum class F2fRoundingOp : u64 {
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    None = 0,
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    Pass = 3,
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    Round = 8,
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    Floor = 9,
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    Ceil = 10,
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    Trunc = 11,
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};
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enum class UniformType : u64 {
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    UnsignedByte = 0,
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    SignedByte = 1,
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@ -314,11 +323,11 @@ union Instruction {
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        BitField<50, 1, u64> saturate_a;
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        union {
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            BitField<39, 2, FloatRoundingOp> rounding;
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            BitField<39, 2, F2iRoundingOp> rounding;
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        } f2i;
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        union {
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            BitField<39, 4, u64> rounding;
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            BitField<39, 4, F2fRoundingOp> rounding;
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        } f2f;
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    } conversion;
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@ -1056,10 +1056,27 @@ private:
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                break;
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            }
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            case OpCode::Id::F2F_R: {
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                // TODO(Subv): Implement rounding operations.
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                ASSERT_MSG(instr.conversion.f2f.rounding == 0, "Unimplemented rounding operation");
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                std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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                switch (instr.conversion.f2f.rounding) {
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                case Tegra::Shader::F2fRoundingOp::None:
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                    break;
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                case Tegra::Shader::F2fRoundingOp::Floor:
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                    op_a = "floor(" + op_a + ')';
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                    break;
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                case Tegra::Shader::F2fRoundingOp::Ceil:
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                    op_a = "ceil(" + op_a + ')';
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                    break;
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                case Tegra::Shader::F2fRoundingOp::Trunc:
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                    op_a = "trunc(" + op_a + ')';
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                    break;
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                default:
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                    NGLOG_CRITICAL(HW_GPU, "Unimplemented f2f rounding mode {}",
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                                   static_cast<u32>(instr.conversion.f2f.rounding.Value()));
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                    UNREACHABLE();
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                    break;
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                }
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                if (instr.conversion.abs_a) {
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                    op_a = "abs(" + op_a + ')';
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                }
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@ -1074,17 +1091,16 @@ private:
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                    op_a = "abs(" + op_a + ')';
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                }
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                using Tegra::Shader::FloatRoundingOp;
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                switch (instr.conversion.f2i.rounding) {
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                case FloatRoundingOp::None:
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                case Tegra::Shader::F2iRoundingOp::None:
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                    break;
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                case FloatRoundingOp::Floor:
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                case Tegra::Shader::F2iRoundingOp::Floor:
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                    op_a = "floor(" + op_a + ')';
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                    break;
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                case FloatRoundingOp::Ceil:
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                case Tegra::Shader::F2iRoundingOp::Ceil:
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                    op_a = "ceil(" + op_a + ')';
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                    break;
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                case FloatRoundingOp::Trunc:
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                case Tegra::Shader::F2iRoundingOp::Trunc:
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                    op_a = "trunc(" + op_a + ')';
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                    break;
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                default:
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