mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-16 16:36:34 +00:00
shader: Decode SUST and implement backing image functionality
This commit is contained in:
parent
007ffbef1c
commit
06c4ce8645
@ -70,6 +70,7 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/image.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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@ -44,6 +44,7 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/image.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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@ -90,6 +90,7 @@ add_library(video_core STATIC
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/texture.cpp
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shader/decode/image.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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@ -126,6 +126,15 @@ union Sampler {
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u64 value{};
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};
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union Image {
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Image() = default;
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constexpr explicit Image(u64 value) : value{value} {}
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BitField<36, 13, u64> index;
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u64 value;
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};
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} // namespace Tegra::Shader
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namespace std {
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@ -344,6 +353,26 @@ enum class TextureMiscMode : u64 {
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PTP,
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};
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enum class SurfaceDataMode : u64 {
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P = 0,
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D_BA = 1,
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};
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enum class OutOfBoundsStore : u64 {
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Ignore = 0,
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Clamp = 1,
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Trap = 2,
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};
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enum class ImageType : u64 {
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Texture1D = 0,
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TextureBuffer = 1,
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Texture1DArray = 2,
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Texture2D = 3,
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Texture2DArray = 4,
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Texture3D = 5,
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};
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enum class IsberdMode : u64 {
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None = 0,
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Patch = 1,
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@ -398,7 +427,7 @@ enum class LmemLoadCacheManagement : u64 {
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CV = 3,
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};
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enum class LmemStoreCacheManagement : u64 {
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enum class StoreCacheManagement : u64 {
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Default = 0,
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CG = 1,
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CS = 2,
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@ -811,7 +840,7 @@ union Instruction {
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} ld_l;
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union {
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BitField<44, 2, LmemStoreCacheManagement> cache_management;
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BitField<44, 2, StoreCacheManagement> cache_management;
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} st_l;
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union {
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@ -1294,6 +1323,35 @@ union Instruction {
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}
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} tlds;
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union {
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BitField<24, 2, StoreCacheManagement> cache_management;
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BitField<33, 3, ImageType> image_type;
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BitField<49, 2, OutOfBoundsStore> out_of_bounds_store;
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BitField<51, 1, u64> is_immediate;
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BitField<52, 1, SurfaceDataMode> mode;
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BitField<20, 3, StoreType> store_data_layout;
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BitField<20, 4, u64> component_mask_selector;
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bool IsComponentEnabled(std::size_t component) const {
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ASSERT(mode == SurfaceDataMode::P);
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constexpr u8 R = 0b0001;
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constexpr u8 G = 0b0010;
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constexpr u8 B = 0b0100;
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constexpr u8 A = 0b1000;
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constexpr std::array<u8, 16> mask = {
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0, (R), (G), (R | G), (B), (R | B),
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(G | B), (R | G | B), (A), (R | A), (G | A), (R | G | A),
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(B | A), (R | B | A), (G | B | A), (R | G | B | A)};
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return std::bitset<4>{mask.at(component_mask_selector)}.test(component);
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}
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StoreType GetStoreDataLayout() const {
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ASSERT(mode == SurfaceDataMode::D_BA);
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return store_data_layout;
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}
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} sust;
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union {
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BitField<20, 24, u64> target;
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BitField<5, 1, u64> constant_buffer;
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@ -1385,6 +1443,7 @@ union Instruction {
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Attribute attribute;
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Sampler sampler;
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Image image;
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u64 value;
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};
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@ -1428,6 +1487,7 @@ public:
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TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
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TMML_B, // Texture Mip Map Level
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TMML, // Texture Mip Map Level
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SUST, // Surface Store
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EXIT,
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IPA,
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OUT_R, // Emit vertex/primitive
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@ -1558,6 +1618,7 @@ public:
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Synch,
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Memory,
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Texture,
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Image,
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FloatSet,
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FloatSetPredicate,
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IntegerSet,
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@ -1703,6 +1764,7 @@ private:
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INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
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INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
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@ -180,6 +180,7 @@ public:
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclarePhysicalAttributeReader();
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DeclareImages();
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code.AddLine("void execute_{}() {{", suffix);
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++code.scope;
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@ -531,6 +532,36 @@ private:
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code.AddNewLine();
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}
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void DeclareImages() {
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const auto& images{ir.GetImages()};
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for (const auto& image : images) {
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const std::string image_type = [&]() {
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switch (image.GetType()) {
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case Tegra::Shader::ImageType::Texture1D:
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return "image1D";
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case Tegra::Shader::ImageType::TextureBuffer:
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return "bufferImage";
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case Tegra::Shader::ImageType::Texture1DArray:
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return "image1DArray";
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case Tegra::Shader::ImageType::Texture2D:
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return "image2D";
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case Tegra::Shader::ImageType::Texture2DArray:
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return "image2DArray";
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case Tegra::Shader::ImageType::Texture3D:
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return "image3D";
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default:
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UNREACHABLE();
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return "image1D";
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}
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}();
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code.AddLine("layout (binding = IMAGE_BINDING_" + std::to_string(image.GetIndex()) +
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") coherent volatile writeonly uniform " + image_type + ' ' +
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GetImage(image) + ';');
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}
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if (!images.empty())
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code.AddNewLine();
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}
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void VisitBlock(const NodeBlock& bb) {
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for (const auto& node : bb) {
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if (const std::string expr = Visit(node); !expr.empty()) {
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@ -1478,6 +1509,39 @@ private:
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return tmp;
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}
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std::string ImageStore(Operation operation) {
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constexpr std::array<const char*, 4> constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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std::string expr = "imageStore(";
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expr += GetImage(meta.image);
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expr += ", ";
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const std::size_t coords_count{operation.GetOperandsCount()};
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expr += constructors.at(coords_count - 1);
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for (std::size_t i = 0; i < coords_count; ++i) {
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expr += VisitOperand(operation, i, Type::Int);
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if (i + 1 < coords_count) {
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expr += ", ";
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}
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}
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expr += "), ";
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const std::size_t values_count{meta.values.size()};
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UNIMPLEMENTED_IF(values_count != 4);
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expr += "vec4(";
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for (std::size_t i = 0; i < values_count; ++i) {
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expr += Visit(meta.values.at(i));
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if (i + 1 < values_count) {
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expr += ", ";
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}
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}
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expr += "));";
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code.AddLine(expr);
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return {};
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}
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std::string Branch(Operation operation) {
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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UNIMPLEMENTED_IF(!target);
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@ -1718,6 +1782,8 @@ private:
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&GLSLDecompiler::TextureQueryLod,
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&GLSLDecompiler::TexelFetch,
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&GLSLDecompiler::ImageStore,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::PushFlowStack,
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&GLSLDecompiler::PopFlowStack,
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@ -1786,6 +1852,10 @@ private:
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return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
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}
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std::string GetImage(const Image& image) const {
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return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
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}
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void EmitIfdefIsBuffer(const Sampler& sampler) {
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code.AddLine(fmt::format("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()));
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}
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@ -935,6 +935,11 @@ private:
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return {};
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}
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Id ImageStore(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id Branch(Operation operation) {
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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UNIMPLEMENTED_IF(!target);
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@ -1326,6 +1331,8 @@ private:
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&SPIRVDecompiler::TextureQueryLod,
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&SPIRVDecompiler::TexelFetch,
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&SPIRVDecompiler::ImageStore,
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&SPIRVDecompiler::Branch,
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&SPIRVDecompiler::PushFlowStack,
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&SPIRVDecompiler::PopFlowStack,
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@ -169,6 +169,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
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{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
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{OpCode::Type::Texture, &ShaderIR::DecodeTexture},
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{OpCode::Type::Image, &ShaderIR::DecodeImage},
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{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
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{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
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{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
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89
src/video_core/shader/decode/image.cpp
Normal file
89
src/video_core/shader/decode/image.cpp
Normal file
@ -0,0 +1,89 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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namespace {
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std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
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switch (image_type) {
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case Tegra::Shader::ImageType::Texture1D:
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case Tegra::Shader::ImageType::TextureBuffer:
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return 1;
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case Tegra::Shader::ImageType::Texture1DArray:
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case Tegra::Shader::ImageType::Texture2D:
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return 2;
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case Tegra::Shader::ImageType::Texture2DArray:
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case Tegra::Shader::ImageType::Texture3D:
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return 3;
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}
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UNREACHABLE();
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return 1;
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}
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} // Anonymous namespace
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u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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switch (opcode->get().GetId()) {
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case OpCode::Id::SUST: {
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UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P);
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UNIMPLEMENTED_IF(instr.sust.image_type == Tegra::Shader::ImageType::TextureBuffer);
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UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore);
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UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store
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std::vector<Node> values;
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constexpr std::size_t hardcoded_size{4};
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for (std::size_t i = 0; i < hardcoded_size; ++i) {
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values.push_back(GetRegister(instr.gpr0.Value() + i));
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}
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std::vector<Node> coords;
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const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
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for (std::size_t i = 0; i < num_coords; ++i) {
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coords.push_back(GetRegister(instr.gpr8.Value() + i));
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}
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ASSERT(instr.sust.is_immediate);
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const auto& image{GetImage(instr.image, instr.sust.image_type)};
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MetaImage meta{image, values};
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const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
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bb.push_back(store);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
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}
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return pc;
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}
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const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset{static_cast<std::size_t>(image.index.Value())};
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// If this image has already been used, return the existing mapping.
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const auto itr{std::find_if(used_images.begin(), used_images.end(),
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[=](const Image& entry) { return entry.GetOffset() == offset; })};
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if (itr != used_images.end()) {
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ASSERT(itr->GetType() == type);
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return *itr;
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}
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// Otherwise create a new mapping for this image.
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const std::size_t next_index{used_images.size()};
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const Image entry{offset, next_index, type};
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return *used_images.emplace(entry).first;
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}
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} // namespace VideoCommon::Shader
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@ -146,6 +146,8 @@ enum class OperationCode {
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TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
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TexelFetch, /// (MetaTexture, int[N], int) -> float4
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ImageStore, /// (MetaImage, float[N] coords) -> void
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Branch, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PopFlowStack, /// () -> void
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@ -263,6 +265,39 @@ private:
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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class Image {
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public:
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explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
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: offset{offset}, index{index}, type{type}, is_bindless{false} {}
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std::size_t GetOffset() const {
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return offset;
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}
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std::size_t GetIndex() const {
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return index;
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}
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Tegra::Shader::ImageType GetType() const {
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return type;
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}
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bool IsBindless() const {
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return is_bindless;
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}
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bool operator<(const Image& rhs) const {
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return std::tie(offset, index, type, is_bindless) <
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std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
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}
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private:
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std::size_t offset{};
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std::size_t index{};
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Tegra::Shader::ImageType type{};
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bool is_bindless{};
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};
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struct GlobalMemoryBase {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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@ -289,8 +324,13 @@ struct MetaTexture {
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u32 element{};
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};
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struct MetaImage {
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const Image& image;
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std::vector<Node> values;
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};
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/// Parameters that modify an operation but are not part of any particular operand
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using Meta = std::variant<MetaArithmetic, MetaTexture, MetaStackClass, Tegra::Shader::HalfType>;
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using Meta = std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final {
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|
@ -104,6 +104,10 @@ public:
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return used_samplers;
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}
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const std::set<Image>& GetImages() const {
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return used_images;
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}
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const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
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const {
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return used_clip_distances;
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@ -154,6 +158,7 @@ private:
|
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u32 DecodeConversion(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeMemory(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeTexture(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeImage(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
|
||||
@ -254,6 +259,9 @@ private:
|
||||
Tegra::Shader::TextureType type, bool is_array,
|
||||
bool is_shadow);
|
||||
|
||||
/// Accesses an image.
|
||||
const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Extracts a sequence of bits from a node
|
||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||
|
||||
@ -329,6 +337,7 @@ private:
|
||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::set<Image> used_images;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
|
Loading…
Reference in New Issue
Block a user