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https://github.com/Ryujinx/Ryujinx.git
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68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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abstract class TextureBase : IDisposable
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{
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private int _isValid = 1;
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public bool Valid => Volatile.Read(ref _isValid) != 0;
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protected readonly Pipeline Pipeline;
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protected readonly MTLDevice Device;
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protected readonly MetalRenderer Renderer;
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protected MTLTexture MtlTexture;
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public readonly TextureCreateInfo Info;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public int Depth => Info.Depth;
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public MTLPixelFormat MtlFormat { get; protected set; }
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public int FirstLayer { get; protected set; }
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public int FirstLevel { get; protected set; }
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public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
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{
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Device = device;
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Renderer = renderer;
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Pipeline = pipeline;
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Info = info;
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}
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public MTLTexture GetHandle()
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{
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if (_isValid == 0)
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{
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return new MTLTexture(IntPtr.Zero);
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}
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return MtlTexture;
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}
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public virtual void Release()
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{
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Dispose();
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}
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public void Dispose()
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{
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bool wasValid = Interlocked.Exchange(ref _isValid, 0) != 0;
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if (wasValid)
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{
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if (MtlTexture != IntPtr.Zero)
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{
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MtlTexture.Dispose();
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}
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}
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}
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}
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}
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