ryujinx/Ryujinx.HLE/Input/HidProController.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

45 lines
1.5 KiB
C#

namespace Ryujinx.HLE.Input
{
public class HidProController : HidControllerBase
{
bool _wired = false;
public HidProController(Switch device) : base(HidControllerType.ProController, device)
{
_wired = true;
}
public override void Connect(HidControllerId controllerId)
{
base.Connect(controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
Connected = true;
}
public override void SendInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.ProController);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_wired ? (uint)HidControllerConnState.ControllerStateWired : 0));
}
}
}