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ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan ec4cd57ccf
Implement another non-indexed draw method on GPU (#4123)
2022-12-16 12:06:38 -03:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (#3828)
2022-11-24 15:50:15 +01:00
DrawManager.cs
Implement another non-indexed draw method on GPU (#4123)
2022-12-16 12:06:38 -03:00
DrawState.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
Scale SamplesPassed counter by RT scale on report (#3680)
2022-09-11 15:58:15 +00:00
SpecializationStateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
2022-12-09 17:41:40 -03:00
StateUpdater.cs
Implement another non-indexed draw method on GPU (#4123)
2022-12-16 12:06:38 -03:00
StateUpdateTracker.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
2022-12-12 15:10:05 +01:00
ThreedClass.cs
Implement another non-indexed draw method on GPU (#4123)
2022-12-16 12:06:38 -03:00
ThreedClassState.cs
Implement another non-indexed draw method on GPU (#4123)
2022-12-16 12:06:38 -03:00

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