mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 04:26:37 +00:00
107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
using ChocolArm64;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using NUnit.Framework;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Tests.Cpu
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{
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[TestFixture]
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public class CpuTest
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{
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protected long Position { get; private set; }
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private long Size;
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private long EntryPoint;
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private IntPtr Ram;
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private AMemory Memory;
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private AThread Thread;
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[SetUp]
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public void Setup()
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{
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Position = 0x0;
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Size = 0x1000;
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EntryPoint = Position;
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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ATranslator Translator = new ATranslator();
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Memory = new AMemory(Ram);
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Memory.Manager.Map(Position, Size, 2, AMemoryPerm.Read | AMemoryPerm.Write | AMemoryPerm.Execute);
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Thread = new AThread(Translator, Memory, ThreadPriority.Normal, EntryPoint);
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}
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[TearDown]
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public void Teardown()
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{
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Thread = null;
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Memory = null;
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Marshal.FreeHGlobal(Ram);
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}
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protected void Reset()
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{
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Teardown();
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Setup();
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}
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protected void Opcode(uint Opcode)
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{
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Thread.Memory.WriteUInt32(Position, Opcode);
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Position += 4;
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}
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protected void SetThreadState(ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X31 = 0,
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AVec V0 = default(AVec), AVec V1 = default(AVec), AVec V2 = default(AVec),
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bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false)
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{
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Thread.ThreadState.X0 = X0;
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Thread.ThreadState.X1 = X1;
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Thread.ThreadState.X2 = X2;
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Thread.ThreadState.X31 = X31;
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Thread.ThreadState.V0 = V0;
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Thread.ThreadState.V1 = V1;
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Thread.ThreadState.V2 = V2;
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Thread.ThreadState.Overflow = Overflow;
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Thread.ThreadState.Carry = Carry;
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Thread.ThreadState.Zero = Zero;
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Thread.ThreadState.Negative = Negative;
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}
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protected void ExecuteOpcodes()
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{
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using (ManualResetEvent Wait = new ManualResetEvent(false))
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{
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Thread.ThreadState.Break += (sender, e) => Thread.StopExecution();
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Thread.WorkFinished += (sender, e) => Wait.Set();
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Thread.Execute();
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Wait.WaitOne();
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}
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}
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protected AThreadState GetThreadState()
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{
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return Thread.ThreadState;
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}
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protected AThreadState SingleOpcode(uint Opcode,
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ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X31 = 0,
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AVec V0 = default(AVec), AVec V1 = default(AVec), AVec V2 = default(AVec),
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bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false)
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{
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this.Opcode(Opcode);
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this.Opcode(0xD4200000); // BRK #0
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this.Opcode(0xD65F03C0); // RET
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SetThreadState(X0, X1, X2, X31, V0, V1, V2, Overflow, Carry, Zero, Negative);
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ExecuteOpcodes();
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return GetThreadState();
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}
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}
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}
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