mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 10:56:33 +00:00
00579927e4
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64
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{
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public class CpuThread
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{
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public CpuThreadState ThreadState { get; private set; }
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public MemoryManager Memory { get; private set; }
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private Translator _translator;
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public Thread Work;
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public event EventHandler WorkFinished;
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private int _isExecuting;
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public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
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{
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_translator = translator;
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Memory = memory;
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ThreadState = new CpuThreadState();
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ThreadState.ExecutionMode = ExecutionMode.AArch64;
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ThreadState.Running = true;
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Work = new Thread(delegate()
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{
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translator.ExecuteSubroutine(this, entrypoint);
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memory.RemoveMonitor(ThreadState.Core);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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}
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public bool Execute()
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{
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if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
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{
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return false;
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}
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Work.Start();
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return true;
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}
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public void StopExecution()
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{
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ThreadState.Running = false;
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}
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public void RequestInterrupt()
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{
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ThreadState.RequestInterrupt();
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}
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public bool IsCurrentThread()
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{
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return Thread.CurrentThread == Work;
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}
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}
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} |