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ryujinx/Ryujinx.Graphics.Gpu/Engine
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gdkchan e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
..
Compute
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Dma
When copying linear textures, DMA should ignore region X/Y (#3121)
2022-02-16 11:13:45 +01:00
GPFifo
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
2022-01-27 22:50:32 +01:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
2022-02-13 10:50:07 -03:00
Threed
Fix bug that could cause depth buffer to be missing after clear (#3067)
2022-01-31 00:11:43 -03:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00

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