ryujinx/Ryujinx.Graphics.OpenGL
riperiperi d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
..
Image Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Queries
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Handle.cs
HwCapabilities.cs
Pipeline.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Program.cs
Renderer.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
VertexArray.cs
VertexBuffer.cs
Window.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00