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AutoDeleteCache.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
FormatInfo.cs
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FormatTable.cs
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Replace image format magic numbers with enums (#3631)
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2022-08-28 01:56:26 +00:00 |
ITextureDescriptor.cs
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Pool.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
PoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
ReductionFilter.cs
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Sampler.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
SamplerDescriptor.cs
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SamplerMinFilter.cs
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SamplerMipFilter.cs
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SamplerPool.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
SamplerPoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
Texture.cs
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Minor improvement to Vulkan pipeline state and bindings management (#3829)
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2022-11-10 13:38:38 -03:00 |
TextureBindingInfo.cs
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TextureBindingsManager.cs
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
TextureCache.cs
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Fast path for Inline-to-Memory texture data transfers (#3610)
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2022-08-26 02:16:41 +00:00 |
TextureCompatibility.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
TextureComponent.cs
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TextureDependency.cs
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TextureDescriptor.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TextureDescriptorType.cs
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TextureGroup.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
TextureGroupHandle.cs
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Fix various issues with texture sync (#3302)
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2022-04-29 18:34:11 -03:00 |
TextureInfo.cs
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TextureManager.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TextureMatchQuality.cs
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TextureMsaaMode.cs
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TexturePool.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TexturePoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TextureScaleMode.cs
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TextureSearchFlags.cs
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Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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2022-02-22 11:21:29 -03:00 |
TextureTarget.cs
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TextureViewCompatibility.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |