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ryujinx/Ryujinx.Graphics.Vulkan/Shaders
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gdkchan 73aed239c3
Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
..
ChangeBufferStrideShaderSource.comp
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
ColorBlitFragmentShaderSource.frag
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
ColorBlitVertexShaderSource.vert
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
ColorClearFragmentShaderSource.frag
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
ColorClearVertexShaderSource.vert
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
ColorCopyToNonMsComputeShaderSource.comp
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
ShaderBinaries.cs
Implement non-MS to MS copies with draws (#3958)
2022-12-04 15:07:11 -03:00

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