ryujinx/Ryujinx.Graphics.GAL
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
Multithreading Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferHandle.cs
BufferRange.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Capabilities.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Face.cs
Format.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
FrontFace.cs
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00
IndexType.cs
IPipeline.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ISampler.cs
IShader.cs
ITexture.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
IWindow.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
LogicalOp.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MagFilter.cs
MinFilter.cs
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00