mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 05:26:33 +00:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
22 lines
516 B
C#
22 lines
516 B
C#
namespace Ryujinx.Graphics
|
|
{
|
|
enum NvGpuEngineDmaReg
|
|
{
|
|
SrcAddress = 0x100,
|
|
DstAddress = 0x102,
|
|
SrcPitch = 0x104,
|
|
DstPitch = 0x105,
|
|
DstBlkDim = 0x1c3,
|
|
DstSizeX = 0x1c4,
|
|
DstSizeY = 0x1c5,
|
|
DstSizeZ = 0x1c6,
|
|
DstPosZ = 0x1c7,
|
|
DstPosXY = 0x1c8,
|
|
SrcBlkDim = 0x1ca,
|
|
SrcSizeX = 0x1cb,
|
|
SrcSizeY = 0x1cc,
|
|
SrcSizeZ = 0x1cd,
|
|
SrcPosZ = 0x1ce,
|
|
SrcPosXY = 0x1cf
|
|
}
|
|
} |