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ryujinx/Ryujinx.Graphics.Gpu
History
riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
Engine
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
Image
Support copy between multisample and non-multisample depth textures (#4676)
2023-04-17 08:13:53 +00:00
Memory
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
2023-03-19 17:56:48 -03:00
Shader
Shader: Bias textureGather instructions on AMD/Intel (#4703)
2023-04-22 18:02:39 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
2023-01-14 00:16:06 -03:00
GpuContext.cs
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (#3795)
2022-11-09 20:22:43 +01:00
Window.cs
Handle mismatching texture size with copy dependencies (#4364)
2023-02-08 08:48:09 +01:00

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