mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 15:46:48 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
94 lines
2.5 KiB
C#
94 lines
2.5 KiB
C#
using Ryujinx.Common.Memory;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.Vp9.Common
|
|
{
|
|
internal class MemoryAllocator : IDisposable
|
|
{
|
|
private const int PoolEntries = 10;
|
|
|
|
private struct PoolItem
|
|
{
|
|
public IntPtr Pointer;
|
|
public int Length;
|
|
public bool InUse;
|
|
}
|
|
|
|
private PoolItem[] _pool = new PoolItem[PoolEntries];
|
|
|
|
public ArrayPtr<T> Allocate<T>(int length) where T : unmanaged
|
|
{
|
|
int lengthInBytes = Unsafe.SizeOf<T>() * length;
|
|
|
|
IntPtr ptr = IntPtr.Zero;
|
|
|
|
for (int i = 0; i < PoolEntries; i++)
|
|
{
|
|
ref PoolItem item = ref _pool[i];
|
|
|
|
if (!item.InUse && item.Length == lengthInBytes)
|
|
{
|
|
item.InUse = true;
|
|
ptr = item.Pointer;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ptr == IntPtr.Zero)
|
|
{
|
|
ptr = Marshal.AllocHGlobal(lengthInBytes);
|
|
|
|
for (int i = 0; i < PoolEntries; i++)
|
|
{
|
|
ref PoolItem item = ref _pool[i];
|
|
|
|
if (!item.InUse)
|
|
{
|
|
item.InUse = true;
|
|
if (item.Pointer != IntPtr.Zero)
|
|
{
|
|
Marshal.FreeHGlobal(item.Pointer);
|
|
}
|
|
item.Pointer = ptr;
|
|
item.Length = lengthInBytes;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return new ArrayPtr<T>(ptr, length);
|
|
}
|
|
|
|
public unsafe void Free<T>(ArrayPtr<T> arr) where T : unmanaged
|
|
{
|
|
IntPtr ptr = (IntPtr)arr.ToPointer();
|
|
|
|
for (int i = 0; i < PoolEntries; i++)
|
|
{
|
|
ref PoolItem item = ref _pool[i];
|
|
|
|
if (item.Pointer == ptr)
|
|
{
|
|
item.InUse = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
for (int i = 0; i < PoolEntries; i++)
|
|
{
|
|
ref PoolItem item = ref _pool[i];
|
|
|
|
if (item.Pointer != IntPtr.Zero)
|
|
{
|
|
Marshal.FreeHGlobal(item.Pointer);
|
|
item.Pointer = IntPtr.Zero;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |