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ryujinx/Ryujinx.Graphics.Gpu/Engine/MME
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Berkan Diler 8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
2022-02-13 10:50:07 -03:00
..
AluOperation.cs
…
AluRegOperation.cs
…
AssignmentOperation.cs
…
IMacroEE.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Macro.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
MacroHLE.cs
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
MacroHLEFunctionName.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
MacroHLETable.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
MacroInterpreter.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
MacroJit.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
MacroJitCompiler.cs
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
2022-02-13 10:50:07 -03:00
MacroJitContext.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00

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