mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 22:36:34 +00:00
118 lines
3.0 KiB
C#
118 lines
3.0 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class BackgroundResource : IDisposable
|
|
{
|
|
private VulkanRenderer _gd;
|
|
private Device _device;
|
|
|
|
private CommandBufferPool _pool;
|
|
private PersistentFlushBuffer _flushBuffer;
|
|
|
|
public BackgroundResource(VulkanRenderer gd, Device device)
|
|
{
|
|
_gd = gd;
|
|
_device = device;
|
|
}
|
|
|
|
public CommandBufferPool GetPool()
|
|
{
|
|
if (_pool == null)
|
|
{
|
|
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
|
|
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
|
|
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
|
|
|
|
lock (queueLock)
|
|
{
|
|
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
|
|
}
|
|
}
|
|
|
|
return _pool;
|
|
}
|
|
|
|
public PersistentFlushBuffer GetFlushBuffer()
|
|
{
|
|
if (_flushBuffer == null)
|
|
{
|
|
_flushBuffer = new PersistentFlushBuffer(_gd);
|
|
}
|
|
|
|
return _flushBuffer;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_pool?.Dispose();
|
|
_flushBuffer?.Dispose();
|
|
}
|
|
}
|
|
|
|
class BackgroundResources : IDisposable
|
|
{
|
|
private VulkanRenderer _gd;
|
|
private Device _device;
|
|
|
|
private Dictionary<Thread, BackgroundResource> _resources;
|
|
|
|
public BackgroundResources(VulkanRenderer gd, Device device)
|
|
{
|
|
_gd = gd;
|
|
_device = device;
|
|
|
|
_resources = new Dictionary<Thread, BackgroundResource>();
|
|
}
|
|
|
|
private void Cleanup()
|
|
{
|
|
lock (_resources)
|
|
{
|
|
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
|
|
{
|
|
if (!tuple.Key.IsAlive)
|
|
{
|
|
tuple.Value.Dispose();
|
|
_resources.Remove(tuple.Key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public BackgroundResource Get()
|
|
{
|
|
Thread thread = Thread.CurrentThread;
|
|
|
|
lock (_resources)
|
|
{
|
|
BackgroundResource resource;
|
|
if (!_resources.TryGetValue(thread, out resource))
|
|
{
|
|
Cleanup();
|
|
|
|
resource = new BackgroundResource(_gd, _device);
|
|
|
|
_resources[thread] = resource;
|
|
}
|
|
|
|
return resource;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
lock (_resources)
|
|
{
|
|
foreach (var resource in _resources.Values)
|
|
{
|
|
resource.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|