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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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ClassId.cs | ||
Devices.cs | ||
Host1xClass.cs | ||
Host1xClassRegisters.cs | ||
Host1xDevice.cs | ||
OpCode.cs | ||
Ryujinx.Graphics.Host1x.csproj | ||
SyncptIncrManager.cs | ||
ThiDevice.cs | ||
ThiRegisters.cs |