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ryujinx/Ryujinx.Graphics.Gpu/Shader
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gdkchan acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
..
Cache
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
CachedGpuAccessor.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
GpuAccessor.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
GpuAccessorState.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
ShaderAddresses.cs
…
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix FLO.SH shader instruction with a input of 0 (#2876)
2021-12-05 13:25:05 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00

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